Server profile
[JP]kuma2com Rust Server PvE
Online, with 0 of 5 players on; ranked #15,276 of every public Rust server, the top 69%. It last wiped 76d ago.
Online 122.250.21.107:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does [JP]kuma2com Rust Server PvE wipe?
The record of [JP]kuma2com Rust Server PvE's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 76 days 21 hours ago.
About the server
How well does [JP]kuma2com Rust Server PvE perform?
Server fps averaged 98 over 48 hours; the lowest reading was 42. At its highest the entity count reached 91,286: buildings, deployables and everything else. The highest memory figure was 5,005 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does [JP]kuma2com Rust Server PvE currently run?
The Rust build is network protocol 2632 and build 160556, running on Windows, for [JP]kuma2com Rust Server PvE. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for [JP]kuma2com Rust Server PvE, and is it online?
Right now [JP]kuma2com Rust Server PvE is up and running. The uptime it reports puts the last restart at about 12 days 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does [JP]kuma2com Rust Server PvE sit?
No region tag comes from [JP]kuma2com Rust Server PvE, though the name suggests Asia. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 122.250.21.107:28015.
Tags
What is meant by each tag on [JP]kuma2com Rust Server PvE?
When the game's server browser reads [JP]kuma2com Rust Server PvE, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): Your game must run the same version to join: the protocol is 2632; cs160556 (Build): Build 160556 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [JP]kuma2com Rust Server PvE appear?
[JP]kuma2com Rust Server PvE appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on [JP]kuma2com Rust Server PvE right now?
At the time of this refresh, [JP]kuma2com Rust Server PvE holds 0 players on 5 slots. Its average over seven days comes to 0 players.
How does [JP]kuma2com Rust Server PvE compare with other Rust servers in the ranking?
On player hours for the last seven days, [JP]kuma2com Rust Server PvE sits at #15,276, inside the top 69% of ranked servers.
Settings and rules
How is [JP]kuma2com Rust Server PvE configured, and what rules apply?
Nothing about gather rate is given in the name of [JP]kuma2com Rust Server PvE. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on [JP]kuma2com Rust Server PvE?
[JP]kuma2com Rust Server PvE runs a procedural map of size 4,000 with seed 12345, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to [JP]kuma2com Rust Server PvE?
To connect, start Rust and enter client.connect 122.250.21.107:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.