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Rust Insights

Server profile

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】

Online, with 12 of 100 players on; ranked #1,042 of every public Rust server, the top 5%. It last wiped 6d ago.

Filed under moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
12/ 100 players now 12% full
97-day averagepeak 39
#1,042ranktop 5%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152014:0023:0008:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 5% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

17.5 days usual gap between real wipes
0% on rhythm of its recent wipes
18 wipe-day peak players, last three wipes
50% crowd held else halves by day 9

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 19, 6 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 23:58 UTC6d ago 19 – running 0
Thu 1 Oct, 22:04 UTC FW27d ago 23 halved by day 9 21.1 days 3
Thu 17 Sep, 22:19 UTC41d ago 13 held half 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average102/200
  2. QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average45/100
  3. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average38/100
  4. Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 33 on average63/100
  5. Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average32/100
  6. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average23/88

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 look like once wipe day arrives?

Recent wipes peaked at 18 players on average. 6 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 9.

When does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipe, and how often?

No next wipe can be predicted for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 13 hours have passed since its current world was created.

Server

How well does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 perform?

Average server fps over the last 48 hours was 55, with a floor of 39. Buildings, deployables and the rest took the entity count as high as 124,314. The highest memory figure was 4,158 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, and is it up at the moment?

At the time of this check [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 is online. Going by the uptime figure it gives, its last restart was around 5 hours ago. It spent 165 of the last 7 full days' 168 hours up, 98% of the time. Rust Insights first logged this server on 13 September 2026.

Where does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 run from?

The name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 points to Asia, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 118.27.228.193:28015.

Tags

What is meant by each tag on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

When the game's server browser reads [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 appear?

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.

Population history

How many players are on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 right now?

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 shows 12 players at the moment, against 100 slots. Over the past week it peaked at 39 and averaged 9 players. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 13 players.

How does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 at #1,042, among the top 5% of all ranked servers.

Rules and settings

What are the settings and rules for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

No gather rate appears in the name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

Size 3,500 and seed 1711208204 define the procedural map on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

Type client.connect 118.27.228.193:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/3zmC5unVD2 is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.