Server profile
[EU] Facepunch 15
Online, with 0 of 300 players on; ranked #952 of every public Rust server, the top 4%. It last wiped 28d ago.
Online 109.200.194.196:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 298, 43 hours in, with 210 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW28d ago | 298+210 queue | – | running | 32 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [EU] Facepunch 15, what happens on wipe day?
At their busiest, its recent wipes drew 298 players on average. 43 hours after the latest wipe came the peak, and a further 210 stood in the queue.
When does [EU] Facepunch 15 wipe, and how often?
The only wipe on [EU] Facepunch 15 is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 28 days 8 hours have passed since its current world was created. Wipes run monthly, as its tags say.
Server
How well does [EU] Facepunch 15 perform?
Average server fps over the last 48 hours was 123, with a floor of 86. Buildings, deployables and the rest took the entity count as high as 145,104. The highest memory figure was 5,915 MB. A climbing entity count and low fps are what players experience as lag.
On what version does [EU] Facepunch 15 currently run?
Running on Windows, [EU] Facepunch 15 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has [EU] Facepunch 15 stayed online, and is it up now?
Right now [EU] Facepunch 15 is up and running. The uptime it reports puts the last restart at about 19 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does [EU] Facepunch 15 sit?
The name of [EU] Facepunch 15 points to Europe, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 109.200.194.196:28015.
Lists and tags
How should you read the tags listed for [EU] Facepunch 15?
The tags official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): 300 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc3 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what [EU] Facepunch 15 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who operates [EU] Facepunch 15?
The same operator probably runs them: [EU] Facepunch 15 publishes a playrust.com hostname, and so do 124 other servers we track.
Where does [EU] Facepunch 15 turn up among the Rust Insights lists and filters?
[EU] Facepunch 15 appears among the following Rust Insights lists: Rust servers running the tutorial, Rust servers in Europe, Official Rust servers, listed and Vanilla Rust servers. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Population history
How many players are on [EU] Facepunch 15 right now, and how does that number move?
[EU] Facepunch 15 shows 0 players at the moment, against 300 slots. A weekly average of 10 players goes with a peak of 30. Its strongest hour in the past 48 was 19:00 UTC, with an average of 21 players.
How does [EU] Facepunch 15 compare with other Rust servers in the ranking?
Player hours over seven days put [EU] Facepunch 15 at #952, within the top 4% of the ranked field.
Settings and rules
How is [EU] Facepunch 15 configured, and what rules apply?
No gather rate appears in the name of [EU] Facepunch 15. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It appears under Official in the game's server list. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Which map is live on [EU] Facepunch 15?
The game generates the map on [EU] Facepunch 15: procedural, size 4,500, seed 378430328. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to [EU] Facepunch 15?
Type client.connect 109.200.194.196:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
