Server profile
[TEST] SERIOUS RUST [TEST]
Offline, with 0 of 50 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 4d ago.
Offline 109.195.37.2:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Saturday 31 October, 10:56 UTC, in 2d 14h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 14hSat 31 Oct, 10:56 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 9d 14hSat 7 Nov, 10:56 UTC
- 16d 14hSat 14 Nov, 10:56 UTC
- 23d 14hSat 21 Nov, 10:56 UTC
- 30d 14hSat 28 Nov, 10:56 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 37d 14hSat 5 Dec, 10:56 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:56 UTC4d ago | 0 | – | running | 1 |
| Tue 20 Oct, 14:13 UTC8d ago | 1 | – | 3.9 days | 1 |
| Tue 20 Oct, 05:37 UTC8d ago | 1 | – | 0.4 days | 1 |
| Mon 19 Oct, 11:30 UTC9d ago | 1 | – | 0.8 days | 0 |
| Sat 17 Oct, 06:08 UTC11d ago | 0 | – | 2.2 days | 0 |
| Thu 15 Oct, 11:05 UTC13d ago | 1 | – | 1.8 days | 0 |
| Mon 12 Oct, 16:09 UTC16d ago | 0 | – | 2.8 days | 0 |
| Tue 22 Sep, 10:23 UTC36d ago | 0 | – | 20.2 days | 0 |
| Mon 21 Sep, 11:47 UTC37d ago | 0 | – | 0.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
What does [TEST] SERIOUS RUST [TEST] look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked.
How often does [TEST] SERIOUS RUST [TEST] wipe, and on which day?
The prediction for [TEST] SERIOUS RUST [TEST] follows its tag, because too few of its wipes are on record to confirm the schedule. Saturday 31 October at 10:56 UTC is when the next wipe is due. 4 days 9 hours have passed since its current world was created. The tags list wipes as weekly.
Server
What Rust version is live on [TEST] SERIOUS RUST [TEST]?
Rust network protocol 2635 and build 168909 on Windows is what [TEST] SERIOUS RUST [TEST] runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is [TEST] SERIOUS RUST [TEST], and is it up at the moment?
The last sighting of [TEST] SERIOUS RUST [TEST] was 4 days 7 hours ago, and it is offline at present. It spent 4 of the last 7 full days' 168 hours up, 2% of the time. On 18 September 2026 is when Rust Insights first saw it.
Where does [TEST] SERIOUS RUST [TEST] run from?
There is no region published for [TEST] SERIOUS RUST [TEST]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 109.195.37.2:28015.
Lists and tags
How should you read the tags listed for [TEST] SERIOUS RUST [TEST]?
When the game's server browser reads [TEST] SERIOUS RUST [TEST], it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature [TEST] SERIOUS RUST [TEST]?
[TEST] SERIOUS RUST [TEST] appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
How many players are on [TEST] SERIOUS RUST [TEST] right now?
The last time [TEST] SERIOUS RUST [TEST] was seen online was 4 days 7 hours ago, and it is offline now. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does [TEST] SERIOUS RUST [TEST] place?
The player-hours ranking for the last seven days puts [TEST] SERIOUS RUST [TEST] at #15,323, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for [TEST] SERIOUS RUST [TEST]?
No gather rate appears in the name of [TEST] SERIOUS RUST [TEST]. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on [TEST] SERIOUS RUST [TEST]?
[TEST] SERIOUS RUST [TEST] runs a procedural map of size 4,500 with seed 327, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to [TEST] SERIOUS RUST [TEST]?
Open the console with F1 in Rust and enter client.connect 109.195.37.2:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.