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Rust Insights

Server profile · NA

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Offline, with 0 of 50 players on; ranked #4,296 of every public Rust server, the top 19%. It last wiped 27d ago.

Filed under monthly wipes moddedcarbonpve
Launch Rust and join Website
0/ 50 players now 0% full
17-day averagepeak 3
#4,296ranktop 19% · #723 in NA
27d agolast wipemonthly schedule
6d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0021:0023:0000:0002:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304020:0021:0023:0000:0002:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 19% of all ranked servers, top 39% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

5 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW27d ago 5 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 1 on average1/50
  2. Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 2 on average2/200
  3. Nyx's Wasteland | Build • Trade • Survive • BelongNA · groups of 8+ · 2 on average1/50
  4. Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average3/50
  5. Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average2/100
  6. [US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 11 on average16/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], what happens on wipe day?

At their busiest, its recent wipes drew 5 players on average. The peak crowd on this wipe came 26 hours after it started.

On what schedule does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?

Each month RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 21 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

About the server

What does performance look like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 148,049 entities, counting buildings, deployables and all the rest. It drew as much as 6,390 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Joining needs your game on the same protocol, which Steam updates for you.

Has RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] stayed online, and is it up now?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at the moment; the last time it was seen was 39 hours ago. Going by the uptime figure it gives, its last restart was around 23 hours ago. The last 7 full days gave 138 of 168 hours up, or 82% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit?

Its NA tag is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 104.143.2.47:28015.

Lists and tags

Which meanings sit behind the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

These tags come from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The Rust Insights lists that carry RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] are Modded Rust servers, explained, Rust build and creative servers, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] right now, and how does that number move?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was last seen 39 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 3. Its strongest hour in the past 48 was 03:00 UTC, with an average of 2 players.

In the ranking of Rust servers, where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] place?

On the seven-day player-hours measure, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #4,296, in the top 19% of all ranked servers and #723 in North America.

Rules and settings

What settings and rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Nothing about gather rate is given in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Size 4,250 and seed 1337 define the procedural map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Join

How do you connect to RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Type client.connect 104.143.2.47:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/478SQzbUU9.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.