Server profile · NA
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline, with 0 of 50 players on; ranked #4,296 of every public Rust server, the top 19%. It last wiped 27d ago.
Offline NA 104.143.2.47:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 19% of all ranked servers, top 39% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW27d ago | 5 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- Outpost Omega | PVE | Build | Explore | Thrive2/100
- [US] RustDecay PVE 15x Relax & Build - No Kill No Raid16/50
The short version
Quick answers
From the figures on this page.
Wipe schedule
On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], what happens on wipe day?
At their busiest, its recent wipes drew 5 players on average. The peak crowd on this wipe came 26 hours after it started.
On what schedule does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?
Each month RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 21 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
About the server
What does performance look like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 148,049 entities, counting buildings, deployables and all the rest. It drew as much as 6,390 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The Rust build is network protocol 2635 and build 168909, running on Linux, for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Joining needs your game on the same protocol, which Steam updates for you.
Has RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] stayed online, and is it up now?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline at the moment; the last time it was seen was 39 hours ago. Going by the uptime figure it gives, its last restart was around 23 hours ago. The last 7 full days gave 138 of 168 hours up, or 82% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit?
Its NA tag is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 104.143.2.47:28015.
Lists and tags
Which meanings sit behind the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
These tags come from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The Rust Insights lists that carry RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] are Modded Rust servers, explained, Rust build and creative servers, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] right now, and how does that number move?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was last seen 39 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 3. Its strongest hour in the past 48 was 03:00 UTC, with an average of 2 players.
In the ranking of Rust servers, where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] place?
On the seven-day player-hours measure, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #4,296, in the top 19% of all ranked servers and #723 in North America.
Rules and settings
What settings and rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Nothing about gather rate is given in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Size 4,250 and seed 1337 define the procedural map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Join
How do you connect to RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Type client.connect 104.143.2.47:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/478SQzbUU9.