Server profile · EU
[EU] Tranquility:PvE | IN DEVELOPMENT
Offline, with 1 of 50 players on; ranked #14,106 of every public Rust server. It last wiped 44d ago.
Offline EU 93.206.141.105:28015 checked 42d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo139/2000
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1036/100
- 1[PvE]Тульский|Русский|Classic+Ивенты28/200
- [PvE] Relic Europe | No Killing | No Raiding | No Decay18/200
- [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events12/140
- RustAria#4 [Мирный / PVE / SKINDROPS]12/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe, and how often?
The record of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 44 days 12 hours have passed since its current world was created.
Server details
Which Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT on?
The Rust build is network protocol 2633 and build 163207, running on Windows, for [EU] Tranquility:PvE | IN DEVELOPMENT. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT, and is it up at the moment?
Offline at the moment, [EU] Tranquility:PvE | IN DEVELOPMENT was last seen 42 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 16 September 2026.
Where does [EU] Tranquility:PvE | IN DEVELOPMENT run from?
Its EU tag is what [EU] Tranquility:PvE | IN DEVELOPMENT uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 93.206.141.105:28015.
Server tags
Which meanings sit behind the tags on [EU] Tranquility:PvE | IN DEVELOPMENT?
These tags come from [EU] Tranquility:PvE | IN DEVELOPMENT and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Its browser listing sits under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does [EU] Tranquility:PvE | IN DEVELOPMENT turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry [EU] Tranquility:PvE | IN DEVELOPMENT are Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of [EU] Tranquility:PvE | IN DEVELOPMENT look like?
The last time [EU] Tranquility:PvE | IN DEVELOPMENT was seen online was 42 days 22 hours ago, and it is offline now.
How does [EU] Tranquility:PvE | IN DEVELOPMENT compare with other Rust servers in the ranking?
On the seven-day player-hours measure, [EU] Tranquility:PvE | IN DEVELOPMENT is #14,106, in the top – of all ranked servers and #2,420 in Europe.
Settings and rules
What settings and rules apply on [EU] Tranquility:PvE | IN DEVELOPMENT?
No gather rate appears in the name of [EU] Tranquility:PvE | IN DEVELOPMENT. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on [EU] Tranquility:PvE | IN DEVELOPMENT?
The map on [EU] Tranquility:PvE | IN DEVELOPMENT is procedural and the game generates it.
How to join
What is the way to join [EU] Tranquility:PvE | IN DEVELOPMENT?
To connect, start Rust and enter client.connect 93.206.141.105:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.