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Server profile · EU

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline, with 1 of 50 players on; ranked #14,106 of every public Rust server. It last wiped 44d ago.

Filed under moddedcarbonpve
Launch Rust and join
1/ 50 players now 2% full
07-day averagepeak –
#14,106rank#2420 in EU
44d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average139/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average36/100
  3. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average28/200
  4. [PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average18/200
  5. [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 29 on average12/140
  6. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average12/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe, and how often?

The record of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 44 days 12 hours have passed since its current world was created.

Server details

Which Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT on?

The Rust build is network protocol 2633 and build 163207, running on Windows, for [EU] Tranquility:PvE | IN DEVELOPMENT. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT, and is it up at the moment?

Offline at the moment, [EU] Tranquility:PvE | IN DEVELOPMENT was last seen 42 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 16 September 2026.

Where does [EU] Tranquility:PvE | IN DEVELOPMENT run from?

Its EU tag is what [EU] Tranquility:PvE | IN DEVELOPMENT uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 93.206.141.105:28015.

Server tags

Which meanings sit behind the tags on [EU] Tranquility:PvE | IN DEVELOPMENT?

These tags come from [EU] Tranquility:PvE | IN DEVELOPMENT and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Its browser listing sits under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [EU] Tranquility:PvE | IN DEVELOPMENT turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [EU] Tranquility:PvE | IN DEVELOPMENT are Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What does the population of [EU] Tranquility:PvE | IN DEVELOPMENT look like?

The last time [EU] Tranquility:PvE | IN DEVELOPMENT was seen online was 42 days 22 hours ago, and it is offline now.

How does [EU] Tranquility:PvE | IN DEVELOPMENT compare with other Rust servers in the ranking?

On the seven-day player-hours measure, [EU] Tranquility:PvE | IN DEVELOPMENT is #14,106, in the top – of all ranked servers and #2,420 in Europe.

Settings and rules

What settings and rules apply on [EU] Tranquility:PvE | IN DEVELOPMENT?

No gather rate appears in the name of [EU] Tranquility:PvE | IN DEVELOPMENT. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

What is the map on [EU] Tranquility:PvE | IN DEVELOPMENT?

The map on [EU] Tranquility:PvE | IN DEVELOPMENT is procedural and the game generates it.

How to join

What is the way to join [EU] Tranquility:PvE | IN DEVELOPMENT?

To connect, start Rust and enter client.connect 93.206.141.105:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol To join you need the same version; protocol 2633.
cs163207
Build It runs game build 163207.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.