Server profile · EU
[EU] Tranquility:PvE | IN DEVELOPMENT
Offline, with 1 of 50 players on; ranked #13,521 of every public Rust server. It last wiped 47d ago.
Offline EU 93.206.136.130:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo268/2000
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1040/100
- 1[PvE]Тульский|Русский|Classic+Ивенты35/200
- [PvE] Relic Europe | No Killing | No Raiding | No Decay36/200
- [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events32/140
- RustAria#4 [Мирный / PVE / SKINDROPS]25/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe, and how often?
Its rhythm cannot be read yet: [EU] Tranquility:PvE | IN DEVELOPMENT has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 47 days 23 hours have passed since its current world was created.
Server details
On what version does [EU] Tranquility:PvE | IN DEVELOPMENT currently run?
Running on Windows, [EU] Tranquility:PvE | IN DEVELOPMENT is on Rust network protocol 2633 and build 163207. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT, and is it up at the moment?
[EU] Tranquility:PvE | IN DEVELOPMENT is offline at the moment; the last time it was seen was 44 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 14 September 2026.
What location is listed for [EU] Tranquility:PvE | IN DEVELOPMENT?
The EU tag is how [EU] Tranquility:PvE | IN DEVELOPMENT places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 93.206.136.130:28015.
Tags
How should you read the tags listed for [EU] Tranquility:PvE | IN DEVELOPMENT?
When the game's server browser reads [EU] Tranquility:PvE | IN DEVELOPMENT, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Its browser listing sits under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does [EU] Tranquility:PvE | IN DEVELOPMENT appear?
These Rust Insights lists include [EU] Tranquility:PvE | IN DEVELOPMENT: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on [EU] Tranquility:PvE | IN DEVELOPMENT right now, and how does that number move?
The last time [EU] Tranquility:PvE | IN DEVELOPMENT was seen online was 44 days 4 hours ago, and it is offline now.
In the ranking of Rust servers, where does [EU] Tranquility:PvE | IN DEVELOPMENT place?
On the seven-day player-hours measure, [EU] Tranquility:PvE | IN DEVELOPMENT is #13,521, in the top – of all ranked servers and #2,365 in Europe.
Settings and rules
What settings and rules apply on [EU] Tranquility:PvE | IN DEVELOPMENT?
The name of [EU] Tranquility:PvE | IN DEVELOPMENT does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Join
What is the way to join [EU] Tranquility:PvE | IN DEVELOPMENT?
To connect, start Rust and enter client.connect 93.206.136.130:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.