Skip to the story

Live edition33,246 playing on 11,617 servers

Rust Insights

Server profile · NA · us5

Project: Plagued

Online, with 0 of 100 players on; ranked #3,151 of every public Rust server, the top 14%. It last wiped 8d ago.

Filed under moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
17-day averagepeak 6
#3,151ranktop 14% · #524 in NA
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608007:0016:0001:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9 days usual gap between real wipes
100% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes
50% crowd held else halves by day 4.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctSat 10 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 10:13 UTC8d ago 4 – running 0
Sat 10 Oct, 08:15 UTC18d ago 7 halved by day 5 10.1 days 1
Thu 1 Oct, 17:39 UTC FW27d ago 6 held half 8.6 days 0
Wed 23 Sep, 12:08 UTC35d ago 7 halved by day 4 8.2 days 0
Mon 14 Sep, 02:18 UTC45d ago 6 held half 9.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average188/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average59/200
  3. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average31/200
  4. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200
  5. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average28/100
  6. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 34 on average16/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does Project: Plagued look like once wipe day arrives?

The average busiest point of its recent wipes was 6 players. The peak crowd on this wipe came 27 hours after it started. Half the peak held until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 4.5.

On what schedule does Project: Plagued wipe?

Project: Plagued wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 8 days 20 hours ago.

About the server

What does performance look like on Project: Plagued?

Server fps averaged 54 over 48 hours; the lowest reading was 17. At its highest the entity count reached 84,026: buildings, deployables and everything else. Memory use peaked at 2,957 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Project: Plagued?

Rust network protocol 2635 and build 168909 on Linux is what Project: Plagued runs. Joining needs your game on the same protocol, which Steam updates for you.

Has Project: Plagued stayed online, and is it up now?

Project: Plagued is currently reachable and online. Going by the uptime figure it gives, its last restart was around 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Project: Plagued?

The NA tag places Project: Plagued in North America, and the region code it carries is us5. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 91.229.114.90:28100.

Tags

How should you read the tags listed for Project: Plagued?

These tags come from Project: Plagued and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus5 (Region code): us5 is the server's region code; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Project: Plagued?

These Rust Insights lists include Project: Plagued: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Project: Plagued right now?

At the time of this refresh, Project: Plagued holds 0 players on 100 slots. The seven-day average is 1 players, and the highest point in that week was 6. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 2 players.

Where does Project: Plagued sit in the rankings?

On the seven-day player-hours measure, Project: Plagued is #3,151, in the top 14% of all ranked servers and #524 in North America.

Map and rules

What are the settings and rules for Project: Plagued?

Nothing about gather rate is given in the name of Project: Plagued. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Project: Plagued?

Project: Plagued runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How do you connect to Project: Plagued?

Type client.connect 91.229.114.90:28100 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/VzHX6sjNRP.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$rus5
Region code us5 is the server's region code.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.