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Rust Insights

Server profile · NA · us5

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>

Online, with 0 of 300 players on; ranked #4,079 of every public Rust server, the top 18%. It last wiped 23d ago.

Filed under vanillamoddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 300 players now 0% full
17-day averagepeak 2
#4,079ranktop 18% · #681 in NA
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5209:0018:0003:0012:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608009:0018:0003:0012:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.9 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 4 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:09 UTC23d ago 2 – running 2
Thu 1 Oct, 18:38 UTC FW26d ago 2 held half 2.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average119/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 100 on average44/200
  3. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average27/200
  4. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average30/200
  5. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 37 on average15/200
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 35 on average25/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>, what happens on wipe day?

Recent wipes peaked at 2 players on average. 42 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

How often does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> wipe, and on which day?

The record of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>'s wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 15 hours ago.

Server

What does performance look like on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Server fps averaged 54 over 48 hours; the lowest reading was 18. The world held a peak of 168,013 entities, counting buildings, deployables and all the rest. The highest memory figure was 14,770 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> on?

Rust network protocol 2635 and build 168909 on Linux is what <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>, and is it online?

Right now <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is up and running. About 10 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

Where does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> run from?

The NA tag places <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> in North America, and the region code it carries is us5. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 91.229.114.24:28075 is where it answers.

Tags

Which meanings sit behind the tags on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

These tags come from <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The slot count is 300; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Its browser listing sits under North America; sc1 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> right now?

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> shows 0 players at the moment, against 300 slots. Over the past week it peaked at 2 and averaged 1 players. Look at the last 48 hours and the peak hour is 22:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> place?

On the seven-day player-hours measure, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is #4,079, in the top 18% of all ranked servers and #681 in North America.

Map and rules

What settings and rules apply on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Nothing about gather rate is given in the name of <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

Which map is live on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

Connecting

How do you connect to <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

To connect, start Rust and enter client.connect 91.229.114.24:28075 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp300,ptrak,$rus5,v2635,^p,^v,NA,gmrust,cs168909,sc1,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players The slot count is 300.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$rus5
Region code us5 is the server's region code.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Its browser listing sits under North America.

Other

sc1
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.