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Rust Insights

Server profile · NA · us5

RGN 50x PvE [Events|Purge|Zombies|SkillTree]

Online, with 0 of 100 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 2h ago.

Filed under 50x weekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak –
#15,289ranktop 69% · #1499 in NA
2h agolast wipeweekly schedule
6d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

7.6 days usual gap between real wipes
33% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 13d 21hThu 12 Nov, 17:08 UTC
  3. 20d 21hThu 19 Nov, 17:08 UTC
  4. 27d 21hThu 26 Nov, 17:08 UTC
  5. 34d 23hThu 3 Dec, 19:00 UTCFW
  6. 41d 21hThu 10 Dec, 17:08 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 27 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:08 UTC2h ago – – running 0
Tue 27 Oct, 05:03 UTC2d ago 0 – 2.5 days 0
Thu 15 Oct, 17:08 UTC14d ago 0 – 11.5 days 0
Thu 8 Oct, 17:09 UTC21d ago 0 – 7 days 0
Mon 5 Oct, 13:05 UTC24d ago 0 – 3.2 days 0
Fri 25 Sep, 19:48 UTC33d ago 1 halved by day 2 9.7 days 0
Thu 17 Sep, 17:09 UTC42d ago 0 – 8.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average4/100
  2. RGN 100000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 100000x · weekly · 3 on average8/100
  3. CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1000x · weekly · 2 on average2/100
  4. RGN 1000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 1000x · weekly · 1 on average2/100
  5. RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 1000x · weekly · 1 on average1/100
  6. Heathen's Playground X50 PVENA · groups of 20+ · 50x · monthly · 2 on average6/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does RGN 50x PvE [Events|Purge|Zombies|SkillTree] look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

When does RGN 50x PvE [Events|Purge|Zombies|SkillTree] wipe, and how often?

Its tag sets the prediction: too few wipes on RGN 50x PvE [Events|Purge|Zombies|SkillTree] are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 2 hours ago. A weekly wipe schedule is published in its tags.

About the server

How well does RGN 50x PvE [Events|Purge|Zombies|SkillTree] perform?

The 48-hour average for server fps is 55, and 13 was the lowest seen. At its highest the entity count reached 48,793: buildings, deployables and everything else. The highest memory figure was 2,195 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Rust network protocol 2635 and build 168909 on Linux is what RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for RGN 50x PvE [Events|Purge|Zombies|SkillTree], and is it online?

At the time of this check RGN 50x PvE [Events|Purge|Zombies|SkillTree] is online. About 4 hours ago is when it last restarted, judged from the uptime it reports. It spent 42 of the last 7 full days' 168 hours up, 25% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does RGN 50x PvE [Events|Purge|Zombies|SkillTree] sit?

Its region code is us5, and RGN 50x PvE [Events|Purge|Zombies|SkillTree] lists itself in North America using its NA tag. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 91.229.114.137:28127.

Server tags

What is meant by each tag on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): The region code reads us5; ^w (Weekly): The cycle repeats each week; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America are what RGN 50x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Insights lists include RGN 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.

Population history

How many players are on RGN 50x PvE [Events|Purge|Zombies|SkillTree] right now, and how does that number move?

Of its 100 slots, RGN 50x PvE [Events|Purge|Zombies|SkillTree] currently has 0 filled. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does RGN 50x PvE [Events|Purge|Zombies|SkillTree] place?

RGN 50x PvE [Events|Purge|Zombies|SkillTree] holds #15,289 for player hours over the last seven days, #1,499 in North America and in the top 69% of all ranked servers.

Map and rules

What are the settings and rules for RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Going by its name, RGN 50x PvE [Events|Purge|Zombies|SkillTree] gathers at 50x. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 225688914, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: RustGamingNation Procedural.

How to join

How do you connect to RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 91.229.114.137:28127 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://rustgamingnation.com/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus5
Region code The region code reads us5.

Wipe schedule

^w
Weekly The cycle repeats each week.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.