Server profile · NA · us5
RGN 1000x PvE [Events|Purge|Zombies|SkillTree]
Online, with 0 of 100 players on; ranked #3,021 of every public Rust server, the top 14%. It last wiped 2d ago.
Online NA · us5 91.229.114.68:28039 checked 2h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Thursday 29 October, 17:11 UTC, in 21h. Every Monday at 19:05 and every Thursday at 17:11 UTC · high confidence
Coming wipes
- 21hThu 29 Oct, 17:11 UTC
- 4d 23hMon 2 Nov, 19:05 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 11d 23hMon 9 Nov, 19:05 UTC
- 14d 21hThu 12 Nov, 17:11 UTC
- 18d 23hMon 16 Nov, 19:05 UTC
- 21d 21hThu 19 Nov, 17:11 UTC
- 25d 23hMon 23 Nov, 19:05 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:05 UTC2d ago | – | – | running | 3 |
| Thu 22 Oct, 17:11 UTC6d ago | 5 | halved by day 3 | 4.1 days | 2 |
| Mon 19 Oct, 18:06 UTC9d ago | 4 | held half | 3 days | 0 |
| Thu 15 Oct, 17:09 UTC13d ago | 6 | held half | 4 days | 0 |
| Mon 12 Oct, 18:04 UTC16d ago | 5 | held half | 3 days | 0 |
| Thu 8 Oct, 17:10 UTC20d ago | 6 | held half | 4 days | 0 |
| Mon 5 Oct, 18:05 UTC23d ago | 6 | held half | 3 days | 0 |
| Fri 2 Oct, 00:22 UTC26d ago | 7 | held half | 3.7 days | 0 |
| Thu 1 Oct, 17:09 UTC FW27d ago | 7 | – | 0.3 days | 0 |
| Mon 28 Sep, 18:06 UTC30d ago | 6 | held half | 3 days | 2 |
| Thu 24 Sep, 17:10 UTC34d ago | 7 | held half | 4 days | 0 |
| Mon 21 Sep, 18:21 UTC37d ago | 4 | held half | 3 days | 2 |
| Thu 17 Sep, 17:20 UTC41d ago | 6 | held half | 4 days | 0 |
| Mon 14 Sep, 18:06 UTC44d ago | 1 | held half | 3 days | 2 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
What does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] look like once wipe day arrives?
The average busiest point of its recent wipes was 5 players. 34 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 80% of its recent wipes. In the other cases, it dropped below half by day 3.
How often does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which day?
The wipe rhythm on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is every Monday at 19:05 and every Thursday at 17:11 UTC. A wipe is expected on Thursday 29 October at 17:11 UTC. 2 days have passed since its current world was created. The tags list wipes as weekly.
Server details
How well does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] perform?
Server fps averaged 56 over 48 hours; the lowest reading was 19. At its highest the entity count reached 63,833: buildings, deployables and everything else. The highest memory figure was 3,387 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] currently run?
Running on Linux, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RGN 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online?
At the time of this check RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 3 hours ago. It spent 162 of the last 7 full days' 168 hours up, 96% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] sit?
Its region code is us5, and RGN 1000x PvE [Events|Purge|Zombies|SkillTree] lists itself in North America using its NA tag. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 91.229.114.68:28039.
Server tags
How should you read the tags listed for RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus5 (Region code): Region code: us5; ^w (Weekly): Wipes arrive weekly; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America are what RGN 1000x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
The Rust Insights lists that carry RGN 1000x PvE [Events|Purge|Zombies|SkillTree] are Rust servers with a gather rate above 10x, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
Population
What does the population of RGN 1000x PvE [Events|Purge|Zombies|SkillTree] look like?
Of its 100 slots, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] currently has 0 filled. A weekly average of 1 players goes with a peak of 5. Its strongest hour in the past 48 was 19:00 UTC, with an average of 2 players.
In the ranking of Rust servers, where does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] place?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] holds #3,021 for player hours over the last seven days, #501 in North America and in the top 14% of all ranked servers.
Rules and settings
What settings and rules apply on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
A 1000x gather rate is what the name of RGN 1000x PvE [Events|Purge|Zombies|SkillTree] states. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
The game generates the map on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]: procedural, size 3,000, seed 305543022. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: RustGamingNation Procedural.
Join
How can you get onto RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
Type client.connect 91.229.114.68:28039 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://rustgamingnation.com/ is its website.
