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Rust Insights

Server profile · NA · us5

RGN 5x PvE [Events|Purge|Zombies|SkillTree]

Online, with 0 of 100 players on; ranked #4,508 of every public Rust server, the top 20%. It last wiped 7d ago.

Filed under 5x biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 3
#4,508ranktop 20% · #768 in NA
7d agolast wipebiweekly schedule
7d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5219:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 20% of all ranked servers, top 41% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

14 days usual gap between real wipes
75% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
33% crowd held else halves by day 5

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 20d 22hThu 19 Nov, 17:09 UTC
  3. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:09 UTC7d ago 3 – running 0
Thu 8 Oct, 17:10 UTC21d ago 3 halved by day 7 14 days 0
Fri 2 Oct, 17:33 UTC27d ago 3 held half 6 days 0
Thu 24 Sep, 17:09 UTC35d ago 2 halved by day 3 8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]NA · groups of 8+ · 5x · biweekly · 31 on average27/150
  2. Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|StatsNA · groups of 10+ · 5x · biweekly · 3 on average0/100
  3. BotWorld PVE AI Player70 Live Bots 5X - Wiped - 12d agoNA · groups of 8+ · 5x · biweekly · 2 on average0/200
  4. Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsNA · groups of 14+ · 3x · biweekly · 56 on average87/125
  5. [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 44 on average27/100
  6. [US] Northnet 3x PVE | Events | Raids | Quests | Custom WeaponsNA · groups of 12+ · 3x · biweekly · 8 on average12/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

The average busiest point of its recent wipes was 3 players. 10 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 33% of its recent wipes. Otherwise, half the peak was lost by day 5.

How often does RGN 5x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which day?

The wipe rhythm on RGN 5x PvE [Events|Purge|Zombies|SkillTree] is every other Thursday at 17:09 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 7 days 1 hours ago. The tags give wipes as every two weeks.

Server details

Does RGN 5x PvE [Events|Purge|Zombies|SkillTree] hold a steady frame rate?

Average server fps over the last 48 hours was 60, with a floor of 56. At its highest the entity count reached 70,120: buildings, deployables and everything else. The highest memory figure was 3,009 MB. A climbing entity count and low fps are what players experience as lag.

On what version does RGN 5x PvE [Events|Purge|Zombies|SkillTree] currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RGN 5x PvE [Events|Purge|Zombies|SkillTree]. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for RGN 5x PvE [Events|Purge|Zombies|SkillTree], and is it online?

At the time of this check RGN 5x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 3 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

Its region code is us5, and RGN 5x PvE [Events|Purge|Zombies|SkillTree] lists itself in North America using its NA tag. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 91.229.114.137:28115.

Server tags

What is meant by each tag on RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus5 (Region code): us5 is the server's region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America are what RGN 5x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does RGN 5x PvE [Events|Purge|Zombies|SkillTree] turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry RGN 5x PvE [Events|Purge|Zombies|SkillTree] are 5x Rust servers, explained, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Population

What does the population of RGN 5x PvE [Events|Purge|Zombies|SkillTree] look like?

RGN 5x PvE [Events|Purge|Zombies|SkillTree] shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 3. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 2 players.

Where does RGN 5x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

RGN 5x PvE [Events|Purge|Zombies|SkillTree] holds #4,508 for player hours over the last seven days, #768 in North America and in the top 20% of all ranked servers.

Map and rules

How is RGN 5x PvE [Events|Purge|Zombies|SkillTree] configured, and what rules apply?

The name of RGN 5x PvE [Events|Purge|Zombies|SkillTree] says 5x gather. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

Size 3,000 and seed 881133502 define the procedural map on RGN 5x PvE [Events|Purge|Zombies|SkillTree], generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: RustGamingNation Procedural.

How to join

How can you get onto RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 91.229.114.137:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://rustgamingnation.com/ is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$rus5
Region code us5 is the server's region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.