Server profile · EU
[ESP/Ñ] DEV
Online, with 0 of 40 players on; ranked #8,465 of every public Rust server, the top 38%. It last wiped 1d ago.
Online EU 89.222.104.137:22619 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence
Coming wipes
- 6d 10hThu 5 Nov, 19:00 UTCFW
- 12d 9hWed 11 Nov, 17:36 UTC
- 26d 9hWed 25 Nov, 17:36 UTC
- 34d 10hThu 3 Dec, 19:00 UTCFW
- 40d 9hWed 9 Dec, 17:36 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 22:04 UTC5d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 15:04 UTC17d ago | 1 | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 19:09 UTC FW28d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC43d ago | 1 | halved by day 2 | 13 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo126/2000
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1032/100
- [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME14/50
- [EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBases13/100
- RustAria#4 [Мирный / PVE / SKINDROPS]8/200
- PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events28/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [ESP/Ñ] DEV look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. In 20% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.
On what schedule does [ESP/Ñ] DEV wipe?
The prediction for [ESP/Ñ] DEV follows its tag, because too few of its wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 38 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.
About the server
Does [ESP/Ñ] DEV hold a steady frame rate?
Average server fps over the last 48 hours was 30, with a floor of 22. At its highest the entity count reached 71,032: buildings, deployables and everything else. The highest memory figure was 3,944 MB. A climbing entity count and low fps are what players experience as lag.
On what version does [ESP/Ñ] DEV currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for [ESP/Ñ] DEV. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for [ESP/Ñ] DEV, and is it online?
Right now [ESP/Ñ] DEV is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 15 September 2026 is when Rust Insights first saw it.
What location is listed for [ESP/Ñ] DEV?
With its EU tag, [ESP/Ñ] DEV lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 89.222.104.137:22619.
Server tags
Which meanings sit behind the tags on [ESP/Ñ] DEV?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts12 (Group limit): A team holds 12 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Its browser listing sits under Europe are what [ESP/Ñ] DEV publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [ESP/Ñ] DEV appear?
[ESP/Ñ] DEV appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Population history
How many players are on [ESP/Ñ] DEV right now, and how does that number move?
Of its 40 slots, [ESP/Ñ] DEV currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
How does [ESP/Ñ] DEV compare with other Rust servers in the ranking?
[ESP/Ñ] DEV holds #8,465 for player hours over the last seven days, #2,130 in Europe and in the top 38% of all ranked servers.
Rules and settings
What are the settings and rules for [ESP/Ñ] DEV?
The name of [ESP/Ñ] DEV does not state a gather rate. The group cap stands at 12 players. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on [ESP/Ñ] DEV?
[ESP/Ñ] DEV runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Bots y eventos en todo el mapa.
Connecting
What is the way to join [ESP/Ñ] DEV?
To connect, start Rust and enter client.connect 89.222.104.137:22619 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.