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Rust Insights

Server profile · EU

[ESP/Ñ] DEV

Online, with 0 of 40 players on; ranked #8,465 of every public Rust server, the top 38%. It last wiped 1d ago.

Filed under biweekly wipes moddedcarbonpve
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 1
#8,465ranktop 38% · #2130 in EU
1d agolast wipebiweekly schedule
6d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123409:0019:0004:0012:0021:0006:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304009:0019:0004:0012:0021:0006:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence

10.8 days usual gap between real wipes
40% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
20% crowd held else halves by day 2

Coming wipes

  1. 6d 10hThu 5 Nov, 19:00 UTCFW
  2. 12d 9hWed 11 Nov, 17:36 UTC
  3. 26d 9hWed 25 Nov, 17:36 UTC
  4. 34d 10hThu 3 Dec, 19:00 UTCFW
  5. 40d 9hWed 9 Dec, 17:36 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – running 0
Sat 24 Oct, 22:04 UTC5d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average126/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average32/100
  3. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average14/50
  4. [EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBasesEU · groups of 10+ · biweekly · 26 on average13/100
  5. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average8/200
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 24 on average28/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [ESP/Ñ] DEV look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. In 20% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.

On what schedule does [ESP/Ñ] DEV wipe?

The prediction for [ESP/Ñ] DEV follows its tag, because too few of its wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 38 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.

About the server

Does [ESP/Ñ] DEV hold a steady frame rate?

Average server fps over the last 48 hours was 30, with a floor of 22. At its highest the entity count reached 71,032: buildings, deployables and everything else. The highest memory figure was 3,944 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [ESP/Ñ] DEV currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [ESP/Ñ] DEV. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [ESP/Ñ] DEV, and is it online?

Right now [ESP/Ñ] DEV is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 15 September 2026 is when Rust Insights first saw it.

What location is listed for [ESP/Ñ] DEV?

With its EU tag, [ESP/Ñ] DEV lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 89.222.104.137:22619.

Server tags

Which meanings sit behind the tags on [ESP/Ñ] DEV?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts12 (Group limit): A team holds 12 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Its browser listing sits under Europe are what [ESP/Ñ] DEV publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [ESP/Ñ] DEV appear?

[ESP/Ñ] DEV appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population history

How many players are on [ESP/Ñ] DEV right now, and how does that number move?

Of its 40 slots, [ESP/Ñ] DEV currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.

How does [ESP/Ñ] DEV compare with other Rust servers in the ranking?

[ESP/Ñ] DEV holds #8,465 for player hours over the last seven days, #2,130 in Europe and in the top 38% of all ranked servers.

Rules and settings

What are the settings and rules for [ESP/Ñ] DEV?

The name of [ESP/Ñ] DEV does not state a gather rate. The group cap stands at 12 players. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on [ESP/Ñ] DEV?

[ESP/Ñ] DEV runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Bots y eventos en todo el mapa.

Connecting

What is the way to join [ESP/Ñ] DEV?

To connect, start Rust and enter client.connect 89.222.104.137:22619 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts12
Group limit A team holds 12 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.