Server profile · EU
DEVELOPMENT SERVER
Offline, with 1 of 2 players on; ranked #11,913 of every public Rust server, the top 54%. It last wiped 2d ago.
Offline EU 85.61.52.207:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 11d 19hSun 8 Nov, 15:16 UTC
- 25d 19hSun 22 Nov, 15:16 UTC
- 36d 23hThu 3 Dec, 19:00 UTCFW
- 39d 19hSun 6 Dec, 15:16 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UTC2d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:04 UTC15d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 19:51 UTC16d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:56 UTC24d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 18:36 UTC27d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 07:28 UTC30d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 15:40 UTC44d ago | 1 | – | 13.7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo366/2000
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1078/100
- RustAria#4 [Мирный / PVE / SKINDROPS]27/200
- [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME41/50
- [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid40/100
- PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events19/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at DEVELOPMENT SERVER?
The average busiest point of its recent wipes was 1 players. 2 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does DEVELOPMENT SERVER wipe?
Too few wipes are on record for DEVELOPMENT SERVER to confirm its schedule, so the tag guides the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 days 4 hours have passed since its current world was created. According to its tags, wipes come every two weeks.
Server details
Which Rust version is DEVELOPMENT SERVER on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for DEVELOPMENT SERVER. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is DEVELOPMENT SERVER, and is it up at the moment?
Offline at the moment, DEVELOPMENT SERVER was last seen 2 days 1 hours ago. The last 7 full days gave 3 of 168 hours up, or 2% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for DEVELOPMENT SERVER?
With its EU tag, DEVELOPMENT SERVER lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 85.61.52.207:28015.
Server tags
How should you read the tags listed for DEVELOPMENT SERVER?
When the game's server browser reads DEVELOPMENT SERVER, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does DEVELOPMENT SERVER turn up among the Rust Insights lists and filters?
These Rust Insights lists include DEVELOPMENT SERVER: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Player counts
How many players are on DEVELOPMENT SERVER right now?
DEVELOPMENT SERVER was last seen 2 days 1 hours ago and is offline right now. The seven-day average is 1 players, and the highest point in that week was 1.
Where does DEVELOPMENT SERVER sit in the rankings?
DEVELOPMENT SERVER holds #11,913 for player hours over the last seven days, #2,367 in Europe and in the top 54% of all ranked servers.
Settings and rules
What settings and rules apply on DEVELOPMENT SERVER?
No gather rate appears in the name of DEVELOPMENT SERVER. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
How to join
What is the way to join DEVELOPMENT SERVER?
Type client.connect 85.61.52.207:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.