Server profile · EU
[ESP/Ñ] DEV
Offline, with 0 of 40 players on; ranked #16,917 of every public Rust server, the top 71%. It last wiped 42d ago.
Offline EU 85.50.86.46:22619 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo317/2000
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1086/100
- RustAria#4 [Мирный / PVE / SKINDROPS]20/200
- [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid24/100
- [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME17/50
- PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events55/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does [ESP/Ñ] DEV wipe?
The date for [ESP/Ñ] DEV's next wipe is an estimate, and the force wipe provides the basis. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 42 days 19 hours ago. The tags give wipes as every two weeks.
Server
On what version does [ESP/Ñ] DEV currently run?
The Rust build is network protocol 2633 and build 165217, running on Linux, for [ESP/Ñ] DEV. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [ESP/Ñ] DEV, and is it online?
[ESP/Ñ] DEV is offline at the moment; the last time it was seen was 30 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 29 September 2026 is when Rust Insights first saw it.
In which location does [ESP/Ñ] DEV sit?
Its EU tag is what [ESP/Ñ] DEV uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 85.50.86.46:22619.
Tags
Which meanings sit behind the tags on [ESP/Ñ] DEV?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts12 (Group limit): No team may exceed 12 players; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Find it in the browser under Europe are what [ESP/Ñ] DEV publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [ESP/Ñ] DEV turn up among the Rust Insights lists and filters?
[ESP/Ñ] DEV appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population history
How many players are on [ESP/Ñ] DEV right now?
The last time [ESP/Ñ] DEV was seen online was 30 days 15 hours ago, and it is offline now.
In the ranking of Rust servers, where does [ESP/Ñ] DEV place?
[ESP/Ñ] DEV holds #16,917 for player hours over the last seven days, #2,575 in Europe and in the top 71% of all ranked servers.
Map and rules
What are the settings and rules for [ESP/Ñ] DEV?
No gather rate appears in the name of [ESP/Ñ] DEV. 12 players is the most a group can hold. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on [ESP/Ñ] DEV?
The game generates the map on [ESP/Ñ] DEV: procedural, size 3,750, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Bots y eventos en todo el mapa.
How to join
How do you connect to [ESP/Ñ] DEV?
To connect, start Rust and enter client.connect 85.50.86.46:22619 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.