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Rust Insights

Server profile

ИРКУТСК | BAIKALLOOT | PVE

Online, with 0 of 200 players on; ranked #7,150 of every public Rust server, the top 32%. It last wiped 12d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 200 players now 0% full
07-day averagepeak 3
#7,150ranktop 32%
12d agolast wipemonthly schedule
7d 4hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5215:0023:0012:0021:0005:0013:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020015:0023:0012:0021:0005:0013:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

5.8 days usual gap between real wipes
1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:13 UTC12d ago 1 – running 1
Sun 11 Oct, 15:03 UTC17d ago 1 – 5.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average36/200
  2. [PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average36/200
  3. [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 29 on average27/140
  4. [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 25 on average28/150
  5. Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 25 on average32/100
  6. Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 17 on average20/75

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at ИРКУТСК | BAIKALLOOT | PVE?

Recent wipes peaked at 1 players on average. 7 hours after the latest wipe, the crowd peaked.

On what schedule does ИРКУТСК | BAIKALLOOT | PVE wipe?

The only wipe on ИРКУТСК | BAIKALLOOT | PVE is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 12 days 4 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

Server

Does ИРКУТСК | BAIKALLOOT | PVE hold a steady frame rate?

Server fps averaged 127 over 48 hours; the lowest reading was 74. Buildings, deployables and the rest took the entity count as high as 67,060. Memory use peaked at 3,223 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does ИРКУТСК | BAIKALLOOT | PVE currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for ИРКУТСК | BAIKALLOOT | PVE. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is ИРКУТСК | BAIKALLOOT | PVE, and is it up at the moment?

ИРКУТСК | BAIKALLOOT | PVE is currently reachable and online. The uptime it reports puts the last restart at about 7 hours ago. The last 7 full days gave 135 of 168 hours up, or 80% of the time. Rust Insights first logged this server on 11 October 2026.

In which location does ИРКУТСК | BAIKALLOOT | PVE sit?

ИРКУТСК | BAIKALLOOT | PVE publishes no region tag, but Europe is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 85.234.116.61:5000.

Lists and tags

How should you read the tags listed for ИРКУТСК | BAIKALLOOT | PVE?

When the game's server browser reads ИРКУТСК | BAIKALLOOT | PVE, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does ИРКУТСК | BAIKALLOOT | PVE turn up among the Rust Insights lists and filters?

These Rust Insights lists include ИРКУТСК | BAIKALLOOT | PVE: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

How many players are on ИРКУТСК | BAIKALLOOT | PVE right now, and how does that number move?

At the time of this refresh, ИРКУТСК | BAIKALLOOT | PVE holds 0 players on 200 slots. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 08:00 UTC, averaging 1 players.

Where does ИРКУТСК | BAIKALLOOT | PVE sit in the rankings?

On player hours for the last seven days, ИРКУТСК | BAIKALLOOT | PVE sits at #7,150, inside the top 32% of ranked servers.

Settings and rules

What are the settings and rules for ИРКУТСК | BAIKALLOOT | PVE?

The name of ИРКУТСК | BAIKALLOOT | PVE does not state a gather rate. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on ИРКУТСК | BAIKALLOOT | PVE?

The game generates the map on ИРКУТСК | BAIKALLOOT | PVE: procedural, size 3,500, seed 471471404. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto ИРКУТСК | BAIKALLOOT | PVE?

Open the console with F1 in Rust and enter client.connect 85.234.116.61:5000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp200
Max players The slot count is 200.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.