Server profile
[JP]TRS:RUST[PvE]
Offline, with 0 of 48 players on; ranked #16,728 of every public Rust server, the top 70%. It last wiped 53d ago.
Offline 85.131.245.63:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does [JP]TRS:RUST[PvE] wipe?
Its rhythm cannot be read yet: [JP]TRS:RUST[PvE] has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 53 days 22 hours have passed since its current world was created.
Server details
On what version does [JP]TRS:RUST[PvE] currently run?
The Rust build is network protocol 2633 and build 162929, running on Linux, for [JP]TRS:RUST[PvE]. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [JP]TRS:RUST[PvE], and is it online?
The last sighting of [JP]TRS:RUST[PvE] was 27 days 5 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [JP]TRS:RUST[PvE]?
[JP]TRS:RUST[PvE] publishes no region tag, but Asia is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 85.131.245.63:28015.
Tags
Which meanings sit behind the tags on [JP]TRS:RUST[PvE]?
When the game's server browser reads [JP]TRS:RUST[PvE], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp48 (Max players): 48 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [JP]TRS:RUST[PvE] appear?
These Rust Insights lists include [JP]TRS:RUST[PvE]: Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on [JP]TRS:RUST[PvE] right now?
[JP]TRS:RUST[PvE] was last seen 27 days 5 hours ago and is offline right now.
How does [JP]TRS:RUST[PvE] compare with other Rust servers in the ranking?
On player hours for the last seven days, [JP]TRS:RUST[PvE] sits at #16,728, inside the top 70% of ranked servers.
Map and rules
How is [JP]TRS:RUST[PvE] configured, and what rules apply?
Nothing about gather rate is given in the name of [JP]TRS:RUST[PvE]. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on [JP]TRS:RUST[PvE]?
The game generates the map on [JP]TRS:RUST[PvE]: procedural, size 4,000, seed 1. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to [JP]TRS:RUST[PvE]?
Type client.connect 85.131.245.63:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.