Skip to the story

Live edition32,618 playing on 11,652 servers

Rust Insights

Server profile · EA

#10-[搞就完了]10倍/10.29新档/无权/萌新首选

Online, with 18 of 100 players on; ranked #903 of every public Rust server, the top 4%. It last wiped 2d ago.

Filed under modded
Launch Rust and join
The server's own banner, as it publishes it.
18/ 100 players now 18% full
117-day averagepeak 31
#903ranktop 4% · #81 in EA
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
01020304005:0014:0023:0008:0017:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510005:0014:0023:0008:0017:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 4% of all ranked servers, top 14% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.1 days usual gap between real wipes
67% on rhythm of its recent wipes
27 wipe-day peak players, last three wipes
67% crowd held else halves by day 8

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctWed 14 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 21, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:15 UTC2d ago 21 – running 0
Wed 14 Oct, 22:42 UTC14d ago 35 halved by day 8 12 days 0
Thu 1 Oct, 21:26 UTC FW27d ago 26 held half 13.1 days 1
Tue 15 Sep, 23:07 UTC43d ago 23 held half 15.9 days 11

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average29/100
  2. 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 19 on average23/200
  3. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average2/100
  4. [JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average6/100
  5. [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 11 on average22/100
  6. [霸道]10000000倍-10.29日-萌新首选-稳定长久EA · no group limit · 10 on average19/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

On #10-[搞就完了]10倍/10.29新档/无权/萌新首选, what happens on wipe day?

Recent wipes peaked at 27 players on average. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. Otherwise, half the peak was lost by day 8.

How often does #10-[搞就完了]10倍/10.29新档/无权/萌新首选 wipe, and on which day?

#10-[搞就完了]10倍/10.29新档/无权/萌新首选 wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 2 days 5 hours have passed since its current world was created.

Server

What does performance look like on #10-[搞就完了]10倍/10.29新档/无权/萌新首选?

Server fps averaged 71 over 48 hours; the lowest reading was 57. At its highest the entity count reached 99,832: buildings, deployables and everything else. It drew as much as 2,743 MB of memory. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on #10-[搞就完了]10倍/10.29新档/无权/萌新首选?

Running on Windows, #10-[搞就完了]10倍/10.29新档/无权/萌新首选 is on Rust network protocol 2635. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for #10-[搞就完了]10倍/10.29新档/无权/萌新首选, and is it online?

Right now #10-[搞就完了]10倍/10.29新档/无权/萌新首选 is up and running. Going by the uptime figure it gives, its last restart was around 4 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does #10-[搞就完了]10倍/10.29新档/无权/萌新首选 run from?

With its EA tag, #10-[搞就完了]10倍/10.29新档/无权/萌新首选 lists itself in Asia. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 43.249.192.152:12930.

Tags

Which meanings sit behind the tags on #10-[搞就完了]10倍/10.29新档/无权/萌新首选?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; v2635 (Protocol): Matching versions are required, and the protocol is 2635; ptrak (Networking): The network layer is RakNet, Rust's standard; biweekly (Biweekly): Two weeks is the gap between wipes; vanilla (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): The server browser files this server under East Asia; h454e9f56 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what #10-[搞就完了]10倍/10.29新档/无权/萌新首选 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature #10-[搞就完了]10倍/10.29新档/无权/萌新首选?

#10-[搞就完了]10倍/10.29新档/无权/萌新首选 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Last wipe: In the last 3 days; Players now: At least 10; Average players: 10+ on average.

Player counts

What does the population of #10-[搞就完了]10倍/10.29新档/无权/萌新首选 look like?

#10-[搞就完了]10倍/10.29新档/无权/萌新首选 shows 18 players at the moment, against 100 slots. A weekly average of 11 players goes with a peak of 31. Look at the last 48 hours and the peak hour is 00:00 UTC, at 21 players on average.

How does #10-[搞就完了]10倍/10.29新档/无权/萌新首选 compare with other Rust servers in the ranking?

In Asia, #10-[搞就完了]10倍/10.29新档/无权/萌新首选 is #81; across all ranked servers it is #903 on seven-day player hours, in the top 4%.

Rules and settings

What settings and rules apply on #10-[搞就完了]10倍/10.29新档/无权/萌新首选?

The name of #10-[搞就完了]10倍/10.29新档/无权/萌新首选 does not state a gather rate. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. The server has Valve's VAC anti-cheat switched on.

What is the map on #10-[搞就完了]10倍/10.29新档/无权/萌新首选?

Size 3,900 and seed 169903 define the procedural map on #10-[搞就完了]10倍/10.29新档/无权/萌新首选, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join #10-[搞就完了]10倍/10.29新档/无权/萌新首选?

Type client.connect 43.249.192.152:12930 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,v2635,biweekly,vanilla,EA,h454e9f56,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
v2635
Protocol Matching versions are required, and the protocol is 2635.
ptrak
Networking The network layer is RakNet, Rust's standard.

Wipe schedule

biweekly
Biweekly Two weeks is the gap between wipes.

Difficulty

vanilla
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia The server browser files this server under East Asia.

Other

h454e9f56
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.