Server profile
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online, with 0 of 101 players on; ranked #6,380 of every public Rust server, the top 29%. It last wiped 5d ago.
Online 82.145.53.15:28017 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Friday 30 October, 14:33 UTC, in 1d 6h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 6hFri 30 Oct, 14:33 UTC
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 8d 6hFri 6 Nov, 14:33 UTC
- 15d 6hFri 13 Nov, 14:33 UTC
- 22d 6hFri 20 Nov, 14:33 UTC
- 29d 6hFri 27 Nov, 14:33 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 36d 6hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC12d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|7/100
- [TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP5/50
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] look like once wipe day arrives?
The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 0 hours after it started. In 33% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 3.
How often does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe, and on which day?
Too few wipes are on record for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] to confirm its schedule, so the tag guides the prediction. A wipe is expected on Friday 30 October at 14:33 UTC. This world dates from 5 days 17 hours ago. Its tags carry a weekly wipe schedule.
Server
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold a steady frame rate?
Average server fps over the last 48 hours was 123, with a floor of 7. Buildings, deployables and the rest took the entity count as high as 152,001. Memory use peaked at 4,424 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] currently run?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs. Joining needs your game on the same protocol, which Steam updates for you.
Has RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] stayed online, and is it up now?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is currently reachable and online. Going by the uptime figure it gives, its last restart was around 8 hours ago. The last 7 full days gave 160 of 168 hours up, or 95% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run from?
There is no region published for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 82.145.53.15:28017.
Tags
Which meanings sit behind the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp101 (Max players): 101 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^w (Weekly): The cycle repeats each week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player counts
How many players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] right now, and how does that number move?
Of its 101 slots, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 18:00 UTC, averaging 1 players.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] compare with other Rust servers in the ranking?
On player hours for the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sits at #6,380, inside the top 29% of ranked servers.
Settings and rules
What settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The name of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] says 2x gather. The default of 8 players per group is what applies here. You get roleplay as the game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The game generates the map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: procedural, size 5,000, seed 1939580793. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name fantomasx.
Join
How do you connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Open the console with F1 in Rust and enter client.connect 82.145.53.15:28017. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
