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Rust Insights

Server profile · EU

PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases

Online, with 2 of 100 players on; ranked #2,224 of every public Rust server, the top 10%. It last wiped 10d ago.

Filed under 10x biweekly wipes moddedoxidepve
Launch Rust and join Website
2/ 100 players now 2% full
27-day averagepeak 8
#2,224ranktop 10% · #852 in EU
10d agolast wipebiweekly schedule
9d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 10% of all ranked servers, top 29% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

5.6 days usual gap between real wipes
33% on rhythm of its recent wipes
7 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 10d 7hSat 7 Nov, 01:53 UTC
  3. 24d 7hSat 21 Nov, 01:53 UTC
  4. 37d 0hThu 3 Dec, 19:00 UTCFW
  5. 38d 7hSat 5 Dec, 01:53 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctFri 23 OctSat 17 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 01:53 UTC3d ago 6 – running 1
Fri 23 Oct, 19:23 UTC3d ago 6 – 0.3 days 1
Sat 17 Oct, 15:35 UTC10d ago 9 held half 6.2 days 3
Fri 9 Oct, 14:34 UTC18d ago 7 held half 8 days 0
Tue 6 Oct, 17:20 UTC21d ago 6 held half 2.9 days 6
Thu 1 Oct, 17:53 UTC FW26d ago 9 held half 5 days 2
Thu 17 Sep, 18:04 UTC40d ago 7 halved by day 7 14 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases|EU · groups of 15+ · 10x · biweekly · 53 on average94/100
  2. [EU] RustValley 10x PVE |#2| Legendary Weapons|RaidableBasesEU · groups of 15+ · 10x · biweekly · 19 on average33/100
  3. [EU] RustValley 10x PVE |#3| Legendary Weapons|RaidableBasesEU · groups of 15+ · 10x · biweekly · 9 on average11/100
  4. [TR/EU] Atak 10x Pve|Zombie|Raidbase|Skill|Epic|Events|BossEU · groups of 8+ · 10x · biweekly · 7 on average15/100
  5. [EU] MASTERS | 10X PVE++ | LEGENDARY WEAPONS | EPIC TOOLSEU · groups of 8+ · 10x · biweekly · 4 on average4/100
  6. [EU] Enchanted.gg PvE 10x | SkillTree | Zombies | BiweeklyEU · groups of 30+ · 10x · biweekly · 2 on average2/50

The short version

Quick answers

From the figures on this page.

Wipe days

On PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases, what happens on wipe day?

The average busiest point of its recent wipes was 7 players. The peak crowd on this wipe came 15 hours after it started. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

On what schedule does PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases wipe?

The prediction for PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases follows its tag, because too few of its wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 10 days 2 hours ago. The tags give wipes as every two weeks.

Server details

How well does PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases perform?

Average server fps over the last 48 hours was 58, with a floor of 10. Buildings, deployables and the rest took the entity count as high as 258,234. Memory use peaked at 5,819 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases on?

Rust network protocol 2635 and build 168909 on Linux is what PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases runs. Joining needs your game on the same protocol, which Steam updates for you.

Has PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases stayed online, and is it up now?

At the time of this check PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases is online. About 9 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases run from?

Its EU tag is what PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases uses to list itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 81.106.94.105:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe are what PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases?

The same operator probably runs them: PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases publishes a homeonmypc.uk hostname, and 1 other server we track does too.

Where does PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases turn up among the Rust Insights lists and filters?

PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases appears among the following Rust Insights lists: 10x Rust servers, by the numbers, Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population history

What does the population of PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases look like?

PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases shows 2 players at the moment, against 100 slots. Over the past week it peaked at 8 and averaged 2 players. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 4 players.

In the ranking of Rust servers, where does PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases place?

On the seven-day player-hours measure, PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases is #2,224, in the top 10% of all ranked servers and #852 in Europe.

Map and rules

What are the settings and rules for PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases?

A 10x gather rate is what the name of PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases states. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases?

The game generates the map on PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases: procedural, size 5,000, seed 1403708994. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Tacmans Generated Map.

Join

What is the way to join PVE/P Tacs 10x Modded Rust Custom Stacks SkillTree RaidBases?

Type client.connect 81.106.94.105:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://homeonmypc.uk/rust-server/index.html.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.
modded
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.