Server profile
Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий
Online, with 29 of 100 players on; ranked #215 of every public Rust server, the top 1%. It last wiped 3d ago.
Online 80.242.59.57:10000 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 1% of all ranked servers, and #17 of the duo servers (top 4%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Monday 2 November, 10:01 UTC, in 3d 10h. Every Monday at 10:01 UTC · high confidence
Coming wipes
- 3d 10hMon 2 Nov, 10:01 UTC
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 10d 10hMon 9 Nov, 10:01 UTC
- 17d 10hMon 16 Nov, 10:01 UTC
- 24d 10hMon 23 Nov, 10:01 UTC
- 31d 10hMon 30 Nov, 10:01 UTC
- 34d 19hThu 3 Dec, 19:00 UTCFW
- 38d 10hMon 7 Dec, 10:01 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 334, 3 hours in, with 68 in the queue.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:01 UTC3d ago | 334+68 queue | – | running | 21 |
| Mon 19 Oct, 10:00 UTC10d ago | 305+71 queue | halved by day 3 | 7 days | 18 |
| Mon 12 Oct, 10:01 UTC17d ago | 288+70 queue | halved by day 3 | 7 days | 14 |
| Mon 5 Oct, 10:02 UTC24d ago | 275+65 queue | halved by day 4 | 7 days | 141 |
| Mon 28 Sep, 10:00 UTC31d ago | 306+69 queue | held half | 7 days | 14 |
| Mon 21 Sep, 10:00 UTC38d ago | 255+68 queue | halved by day 3 | 7 days | 9 |
| Mon 14 Sep, 10:00 UTC45d ago | 256+67 queue | halved by day 3 | 7 days | 8 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- EU Limitless 2x Monthly Solo/Duo | No BP Wipes|Noob Friendly|x237/200
- Bestrust Solo/Duo 2x #2 | JUST FULLWIPED 28.10 10/2810/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий look like once wipe day arrives?
Recent wipes peaked at 309 players on average. 3 hours after the latest wipe came the peak, and a further 68 stood in the queue. In 20% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.
When does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий wipe, and how often?
On Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий, wipes are scheduled every Monday at 10:01 UTC. Monday 2 November at 10:01 UTC is when the next wipe is due. This world dates from 3 days 13 hours ago.
Server
How well does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий perform?
Average server fps over the last 48 hours was 48, with a floor of 48. At its highest the entity count reached 348,812: buildings, deployables and everything else. The highest memory figure was 10,943 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий currently run?
Rust network protocol 2635 and build 168909 on Windows is what Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий, and is it up at the moment?
At the time of this check Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий is online. The uptime it reports puts the last restart at about 17 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий run from?
Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 80.242.59.57:10000.
Tags
How should you read the tags listed for Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts2 (Group limit): No team may exceed 2 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; jp0 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which person or group runs Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?
Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий and 35 other servers we track all publish a magicrust.gg hostname, so the same operator most likely runs them.
Where does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий turn up among the Rust Insights lists and filters?
Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Duo servers: group limit 2, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Population
How many players are on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий right now, and how does that number move?
Of its 100 slots, Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий currently has 29 filled. A weekly average of 90 players goes with a peak of 334. Look at the last 48 hours and the peak hour is 17:00 UTC, at 203 players on average.
In the ranking of Rust servers, where does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий place?
On player hours for the last seven days, Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий sits at #215, inside the top 1% of ranked servers. In the duo category it ranks #17.
Settings and rules
What settings and rules apply on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?
Going by its name, Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий gathers at 2x. A group may hold up to 2 players, listed as duo. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?
The game generates the map on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий: procedural, size 4,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: ДЛЯ CЛAБЫX ПK.
How to join
How can you get onto Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?
Open the console with F1 in Rust and enter client.connect 80.242.59.57:10000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://magicrust.gg/serv2.
