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Rust Insights

Server profile · EU

PROSTOJ #6 | Ресурсы x2 | Компоненты x1

Online, with 44 of 200 players on; ranked #350 of every public Rust server, the top 2%. It last wiped 5d ago.

Filed under 2x biweekly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
44/ 200 players now 22% full
497-day averagepeak 196
#350ranktop 2% · #178 in EU
5d agolast wipebiweekly schedule
1d 17hnext wipeFri 30 Oct, 12:55 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
02040608020:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Note: Top 2% of all ranked servers, top 6% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 12:55 UTC, in 1d 17h. Every Friday at 12:55 UTC · medium confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
75 wipe-day peak players, last three wipes
50% crowd held else halves by day 11

Coming wipes

  1. 1d 17hFri 30 Oct, 12:55 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 8d 17hFri 6 Nov, 12:55 UTC
  4. 15d 17hFri 13 Nov, 12:55 UTC
  5. 22d 17hFri 20 Nov, 12:55 UTC
  6. 29d 17hFri 27 Nov, 12:55 UTC
  7. 35d 23hThu 3 Dec, 19:00 UTCFW
  8. 36d 17hFri 4 Dec, 12:55 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 196, 5 hours in, with 7 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:55 UTC5d ago 196+7 queue – running 16
Fri 16 Oct, 12:43 UTC12d ago 16 held half 7 days 1
Thu 1 Oct, 18:01 UTC FW27d ago 12 halved by day 11 14.8 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Medium | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · biweekly · 182 on average43/100
  2. ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10EU · groups of 10+ · 2x · biweekly · 51 on average42/200
  3. Magic Rust #22 — Vanilla 2x (Biweekly) | PyccкийEU · groups of 150+ · 2x · biweekly · 47 on average17/200
  4. РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2xEU · groups of 300+ · 2x · biweekly · 33 on average18/100
  5. Россия | Классика X2 | IMBA RUST 23.10EU · groups of 100+ · 2x · biweekly · 30 on average18/200
  6. Vital Rust - EU Medium | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · biweekly · 30 on average7/75

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at PROSTOJ #6 | Ресурсы x2 | Компоненты x1?

Recent wipes peaked at 75 players on average. 5 hours after the latest wipe came the peak, and a further 7 stood in the queue. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 11.

How often does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 wipe, and on which day?

On PROSTOJ #6 | Ресурсы x2 | Компоненты x1, wipes are scheduled every Friday at 12:55 UTC. A wipe is expected on Friday 30 October at 12:55 UTC. The world you are playing on now was made 5 days 6 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

What does performance look like on PROSTOJ #6 | Ресурсы x2 | Компоненты x1?

Average server fps over the last 48 hours was 58, with a floor of 57. Buildings, deployables and the rest took the entity count as high as 156,376. The highest memory figure was 5,830 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is PROSTOJ #6 | Ресурсы x2 | Компоненты x1 on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for PROSTOJ #6 | Ресурсы x2 | Компоненты x1. The same protocol is required to join, and Steam takes care of updating it.

Has PROSTOJ #6 | Ресурсы x2 | Компоненты x1 stayed online, and is it up now?

At the time of this check PROSTOJ #6 | Ресурсы x2 | Компоненты x1 is online. About 9 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 23 September 2026.

Where does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 run from?

With its EU tag, PROSTOJ #6 | Ресурсы x2 | Компоненты x1 lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 80.242.59.22:35200 is where it answers.

Server tags

How should you read the tags listed for PROSTOJ #6 | Ресурсы x2 | Компоненты x1?

These tags come from PROSTOJ #6 | Ресурсы x2 | Компоненты x1 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): It holds 200 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates PROSTOJ #6 | Ресурсы x2 | Компоненты x1?

The same operator probably runs them: PROSTOJ #6 | Ресурсы x2 | Компоненты x1 publishes a prostoj.store hostname, and so do 5 other servers we track.

Where does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 turn up among the Rust Insights lists and filters?

These Rust Insights lists include PROSTOJ #6 | Ресурсы x2 | Компоненты x1: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 25+ on average.

Population history

How many players are on PROSTOJ #6 | Ресурсы x2 | Компоненты x1 right now?

At the time of this refresh, PROSTOJ #6 | Ресурсы x2 | Компоненты x1 holds 44 players on 200 slots. A weekly average of 49 players goes with a peak of 196. Its strongest hour in the past 48 was 15:00 UTC, with an average of 52 players.

How does PROSTOJ #6 | Ресурсы x2 | Компоненты x1 compare with other Rust servers in the ranking?

PROSTOJ #6 | Ресурсы x2 | Компоненты x1 holds #350 for player hours over the last seven days, #178 in Europe and in the top 2% of all ranked servers.

Rules and settings

How is PROSTOJ #6 | Ресурсы x2 | Компоненты x1 configured, and what rules apply?

The name of PROSTOJ #6 | Ресурсы x2 | Компоненты x1 says 2x gather. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on PROSTOJ #6 | Ресурсы x2 | Компоненты x1?

The game generates the map on PROSTOJ #6 | Ресурсы x2 | Компоненты x1: procedural, size 4,250, seed 2104778718. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

Connecting

How do you connect to PROSTOJ #6 | Ресурсы x2 | Компоненты x1?

Open the console with F1 in Rust and enter client.connect 80.242.59.22:35200. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://prostoj.store is its website.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players It holds 200 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.