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Rust Insights

Server profile · NA

California | Build Server

Online, with 0 of 50 players on; ranked #3,853 of every public Rust server, the top 17%. It last wiped 27d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
17-day averagepeak 5
#3,853ranktop 17% · #645 in NA
27d agolast wipemonthly schedule
7d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246813:0022:0007:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040013:0022:0007:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 17% of all ranked servers, top 35% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

14.6 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctThu 1 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:28 UTC6d ago 3 – running 0
Thu 1 Oct, 18:12 UTC FW27d ago 1 halved by day 4 21.6 days 0
Thu 24 Sep, 05:29 UTC35d ago 2 halved by day 1 7.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average4/200
  2. Builders Like UsNA · groups of 32+ · monthly · 2 on average5/100
  3. TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!NA · groups of 16+ · monthly · 1 on average0/200
  4. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average41/999
  5. Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average7/150
  6. Together We Rust | Build ServerNA · groups of 8+ · 2 on average3/125

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does California | Build Server look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 38 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.5.

On what schedule does California | Build Server wipe?

Each month California | Build Server wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 27 days 18 hours ago. The tags put wipes at monthly.

Server

What does performance look like on California | Build Server?

Server fps averaged 238 over 48 hours; the lowest reading was 223. The world held a peak of 14,871 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,447 MB. A climbing entity count and low fps are what players experience as lag.

On what version does California | Build Server currently run?

Running on Linux, California | Build Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is California | Build Server, and is it up at the moment?

At the time of this check California | Build Server is online. The uptime it reports puts the last restart at about 5 days 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for California | Build Server?

With its NA tag, California | Build Server lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 76.133.251.206:29015.

Tags

What is meant by each tag on California | Build Server?

When the game's server browser reads California | Build Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature California | Build Server?

These Rust Insights lists include California | Build Server: Modded Rust servers, explained, Rust build and creative servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What does the population of California | Build Server look like?

Of its 50 slots, California | Build Server currently has 0 filled. The seven-day average is 1 players, and the highest point in that week was 5. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 3 players.

Where does California | Build Server sit in the rankings?

On the seven-day player-hours measure, California | Build Server is #3,853, in the top 17% of all ranked servers and #645 in North America.

Rules and settings

What settings and rules apply on California | Build Server?

No gather rate appears in the name of California | Build Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

Which map is live on California | Build Server?

California | Build Server runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

What is the way to join California | Build Server?

Type client.connect 76.133.251.206:29015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/t77M3yAgKu.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.