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Live edition104,075 playing on 11,902 servers

Rust Insights

Server profile · NA

TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!

Online, with 1 of 200 players on; ranked #3,002 of every public Rust server, the top 13%. It last wiped 26d ago.

Filed under monthly wipes vanillamoddedcarbonpremium
Launch Rust and join
1/ 200 players now 0% full
17-day averagepeak 4
#3,002ranktop 13% · #502 in NA
26d agolast wipemonthly schedule
7d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 13% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

1.1 days usual gap between real wipes
33% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:47 UTC26d ago 3 – running 1
Fri 2 Oct, 19:58 UTC26d ago 3 – 0.5 days 2
Thu 1 Oct, 18:16 UTC FW28d ago 2 – 1.1 days 1
Wed 30 Sep, 06:19 UTC29d ago 5 – 1.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average8/200
  2. Builders Like UsNA · groups of 32+ · monthly · 2 on average2/100
  3. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average161/999
  4. Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average21/150
  5. Together We Rust | Build ServerNA · groups of 8+ · 2 on average3/125
  6. [NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 2 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! look like once wipe day arrives?

At their busiest, its recent wipes drew 3 players on average. 34 hours after the latest wipe, the crowd peaked.

On what schedule does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! wipe?

Each month TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 26 days 12 hours ago. The tags put wipes at monthly.

Server

What does performance look like on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

Average server fps over the last 48 hours was 34, with a floor of 9. The world held a peak of 170,706 entities, counting buildings, deployables and all the rest. It drew as much as 6,133 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

The Rust build is network protocol 2635 and build 168909, running on Linux, for TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!, and is it up at the moment?

At the time of this check TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! is online. About 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! run from?

The NA tag is how TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 173.214.174.18:25590.

Lists and tags

How should you read the tags listed for TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

When the game's server browser reads TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): It holds 200 slots; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; ^q (Premium): Joining requires premium status in Rust; NA (North America): Find it in the browser under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! are Modded Rust servers, explained, Rust build and creative servers, Zombie servers, listed and explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population history

How many players are on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! right now?

At the time of this refresh, TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! holds 1 players on 200 slots. Over the past week it peaked at 4 and averaged 1 players. Its strongest hour in the past 48 was 00:00 UTC, with an average of 3 players.

Where does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! sit in the rankings?

In North America, TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! is #502; across all ranked servers it is #3,002 on seven-day player hours, in the top 13%.

Map and rules

How is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! configured, and what rules apply?

The name of TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! does not state a gather rate. The group cap stands at 16 players. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Joining requires premium status in Rust. Anti-cheat: VAC, from Valve, is on.

What is the map on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

The game generates the map on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!: procedural, size 4,250, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Connecting

How do you connect to TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

Type client.connect 173.214.174.18:25590 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Joining requires premium status in Rust.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^z,^y,^m,^v,NA,^q,gmrust,cs168909,^q,ts16

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players It holds 200 slots.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.
^q
Premium Joining requires premium status in Rust.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.