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Rust Insights

Server profile · NA

Together We Rust | Build Server

Online, with 2 of 125 players on; ranked #2,141 of every public Rust server, the top 10%. It last wiped 25d ago.

Filed under moddedoxide
Launch Rust and join Website
2/ 125 players now 2% full
27-day averagepeak 7
#2,141ranktop 10% · #333 in NA
25d agolast wipeno schedule published
9d 1hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 10% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

7 wipe-day peak players, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:27 UTC FW25d ago 7 – running 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average70/999
  2. Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 12 on average16/150
  3. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average4/200
  4. Builders Like UsNA · groups of 32+ · monthly · 2 on average0/100
  5. [NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 1 on average1/50
  6. RustPlay Building And Base Defense Testing ServerNA · groups of 8+ · 1 on average1/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does Together We Rust | Build Server look like once wipe day arrives?

At their busiest, its recent wipes drew 7 players on average. 34 hours after the latest wipe, the crowd peaked.

When does Together We Rust | Build Server wipe, and how often?

The only wipe on Together We Rust | Build Server is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 25 days 21 hours ago.

Server details

Does Together We Rust | Build Server hold a steady frame rate?

Server fps averaged 152 over 48 hours; the lowest reading was 96. The world held a peak of 168,656 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,515 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Together We Rust | Build Server?

Running on Windows, Together We Rust | Build Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Together We Rust | Build Server, and is it online?

Together We Rust | Build Server is currently reachable and online. The uptime it reports puts the last restart at about 36 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Together We Rust | Build Server sit?

With its NA tag, Together We Rust | Build Server lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 24.136.4.198:28015.

Tags

What is meant by each tag on Together We Rust | Build Server?

These tags come from Together We Rust | Build Server and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp125 (Max players): The slot count is 125; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^r (Roleplay): This is a roleplay server; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^k (Build server): Base design and practice are the point; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Who is behind Together We Rust | Build Server?

Among the servers we track, only Together We Rust | Build Server uses this togetherwerust.com hostname.

On which Rust Insights lists does Together We Rust | Build Server appear?

Together We Rust | Build Server appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers, Creative Rust servers, live, Rust roleplay servers and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Together We Rust | Build Server right now, and how does that number move?

Of its 125 slots, Together We Rust | Build Server currently has 2 filled. The seven-day average is 2 players, and the highest point in that week was 7. Look at the last 48 hours and the peak hour is 06:00 UTC, at 4 players on average.

How does Together We Rust | Build Server compare with other Rust servers in the ranking?

On the seven-day player-hours measure, Together We Rust | Build Server is #2,141, in the top 10% of all ranked servers and #333 in North America.

Rules and settings

What settings and rules apply on Together We Rust | Build Server?

No gather rate appears in the name of Together We Rust | Build Server. The default of 8 players per group is what applies here. build & creative is the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on Together We Rust | Build Server?

Together We Rust | Build Server runs a procedural map of size 4,250 with seed 845992178, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to Together We Rust | Build Server?

Open the console with F1 in Rust and enter client.connect 24.136.4.198:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/Xph6ycHG9q.

The small print

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,^r,^c,^k,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp125
Max players The slot count is 125.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Gameplay

^r
Roleplay This is a roleplay server.
^c
Creative A sandbox: nothing is gathered and you build freely.
^k
Build server Base design and practice are the point.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.