Server profile · NA
{TNT}SQUADs - Rusty but not old
Online, with 0 of 10 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 53d ago.
Online NA 74.91.127.81:35215 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing4/200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps11/100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet56/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does {TNT}SQUADs - Rusty but not old wipe, and how often?
Its rhythm cannot be read yet: {TNT}SQUADs - Rusty but not old has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 53 days 23 hours have passed since its current world was created.
Server
How well does {TNT}SQUADs - Rusty but not old perform?
Server fps averaged 120 over 48 hours; the lowest reading was 92. Buildings, deployables and the rest took the entity count as high as 56,709. Memory use peaked at 3,255 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does {TNT}SQUADs - Rusty but not old currently run?
Rust network protocol 2633 and build 165217 on Linux is what {TNT}SQUADs - Rusty but not old runs. The same protocol is required to join, and Steam takes care of updating it.
Has {TNT}SQUADs - Rusty but not old stayed online, and is it up now?
{TNT}SQUADs - Rusty but not old is currently reachable and online. The uptime it reports puts the last restart at about 5 days 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does {TNT}SQUADs - Rusty but not old sit?
Its NA tag is what {TNT}SQUADs - Rusty but not old uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 74.91.127.81:35215 is where it answers.
Lists and tags
Which meanings sit behind the tags on {TNT}SQUADs - Rusty but not old?
When the game's server browser reads {TNT}SQUADs - Rusty but not old, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does {TNT}SQUADs - Rusty but not old appear?
{TNT}SQUADs - Rusty but not old appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on {TNT}SQUADs - Rusty but not old right now, and how does that number move?
{TNT}SQUADs - Rusty but not old shows 0 players at the moment, against 10 slots. Its average over seven days comes to 0 players.
How does {TNT}SQUADs - Rusty but not old compare with other Rust servers in the ranking?
On the seven-day player-hours measure, {TNT}SQUADs - Rusty but not old is #15,323, in the top 69% of all ranked servers and #1,507 in North America.
Map and rules
What settings and rules apply on {TNT}SQUADs - Rusty but not old?
Nothing about gather rate is given in the name of {TNT}SQUADs - Rusty but not old. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
Which map is live on {TNT}SQUADs - Rusty but not old?
Size 3,100 and seed 1145457653 define the procedural map on {TNT}SQUADs - Rusty but not old, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto {TNT}SQUADs - Rusty but not old?
Open the console with F1 in Rust and enter client.connect 74.91.127.81:35215. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.