Server profile
Chip's Test Server
Offline, with 0 of 5 players on; ranked #15,307 of every public Rust server, the top 70%. It last wiped 17d ago.
Offline 73.82.177.252:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:28 UTC17d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com Primitive | Bow / Melee | Medieval3/50
- [US East] Facepunch Primitive 113/400
- [EU] Facepunch Primitive 121/400
- JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|4/120
- JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|1/120
- Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe1/100
The short version
Quick answers
From the figures on this page.
Wipe days
What does Chip's Test Server look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
When does Chip's Test Server wipe, and how often?
The record of Chip's Test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 17 days 13 hours have passed since its current world was created.
Server details
Which Rust version is Chip's Test Server on?
The Rust build is network protocol 2634 and build 167398, running on Linux, for Chip's Test Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Chip's Test Server, and is it online?
The last sighting of Chip's Test Server was 17 days 11 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 15 September 2026 is when Rust Insights first saw it.
Where does Chip's Test Server run from?
A region is not published by Chip's Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 73.82.177.252:28015.
Lists and tags
What is meant by each tag on Chip's Test Server?
These tags come from Chip's Test Server and are read by the game's server browser: gmprimitive (Game mode): The mode is primitive, so bows, spears and melee replace guns; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Chip's Test Server?
Chip's Test Server appears among the following Rust Insights lists: Modded Rust servers, explained and Primitive Rust servers. On the server list, the filters that surface it are Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Chip's Test Server right now, and how does that number move?
The last time Chip's Test Server was seen online was 17 days 11 hours ago, and it is offline now.
How does Chip's Test Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Chip's Test Server sits at #15,307, inside the top 70% of ranked servers.
Rules and settings
What settings and rules apply on Chip's Test Server?
Nothing about gather rate is given in the name of Chip's Test Server. Groups can reach 8 players, which is the default in the game. primitive is the game mode, no guns: bows, spears and melee. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Chip's Test Server?
A procedural map, generated by the game, is what Chip's Test Server runs.
Join
How do you connect to Chip's Test Server?
To connect, start Rust and enter client.connect 73.82.177.252:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.