Server profile
Medieval Total Conversion - Test
Offline, with 1 of 50 players on; ranked #13,092 of every public Rust server, the top 59%. It last wiped 8d ago.
Offline 72.136.104.132:28015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me0/50
- [US East] Facepunch Primitive 123/400
- [EU] Facepunch Primitive 15/400
- JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|5/120
- JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|6/120
- Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe2/100
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Medieval Total Conversion - Test wipe?
Too few wipes are on record for Medieval Total Conversion - Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 8 days 2 hours have passed since its current world was created.
Server
Which Rust version is Medieval Total Conversion - Test on?
Rust network protocol 2634 and build 167781 on Windows is what Medieval Total Conversion - Test runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Medieval Total Conversion - Test, and is it up at the moment?
Offline at the moment, Medieval Total Conversion - Test was last seen 7 days 16 hours ago. The last 7 full days gave 3 of 168 hours up, or 2% of the time. The first record Rust Insights has of it is 21 October 2026.
What location is listed for Medieval Total Conversion - Test?
No region is published by Medieval Total Conversion - Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 72.136.104.132:28015.
Lists and tags
What is meant by each tag on Medieval Total Conversion - Test?
These tags come from Medieval Total Conversion - Test and are read by the game's server browser: gmprimitive (Game mode): The mode is primitive, so bows, spears and melee replace guns; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Medieval Total Conversion - Test?
The Rust Insights lists that carry Medieval Total Conversion - Test are Modded Rust servers, explained and Primitive Rust servers. On the server list, the filters that surface it are Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Medieval Total Conversion - Test right now, and how does that number move?
Medieval Total Conversion - Test is offline at the moment; the last sighting was 7 days 16 hours ago. The seven-day average is 1 players, and the highest point in that week was 1.
Where does Medieval Total Conversion - Test sit in the rankings?
On player hours for the last seven days, Medieval Total Conversion - Test sits at #13,092, inside the top 59% of ranked servers.
Map and rules
What settings and rules apply on Medieval Total Conversion - Test?
The name of Medieval Total Conversion - Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get primitive as the game mode, no guns: bows, spears and melee. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Medieval Total Conversion - Test?
The map on Medieval Total Conversion - Test is procedural and the game generates it.
How to join
What is the way to join Medieval Total Conversion - Test?
Open the console with F1 in Rust and enter client.connect 72.136.104.132:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.