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Rust Insights

Server profile · NA

[US]HighMiles|2x|ZOMBIES|PVP ZONES

Online, with 0 of 100 players on; ranked #3,884 of every public Rust server, the top 18%. It last wiped 5d ago.

Filed under 2x monthly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
17-day averagepeak 4
#3,884ranktop 18% · #645 in NA
5d agolast wipemonthly schedule
7d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304021:0006:0015:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Note: Top 18% of all ranked servers, top 35% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

4 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 20:17 UTC5d ago 4 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | ConvoyNA · groups of 24+ · 2x · monthly · 6 on average7/65
  2. The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|ZombiesNA · groups of 8+ · 2x · monthly · 5 on average5/25
  3. ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|ENA · groups of 8+ · 2x · monthly · 4 on average3/50
  4. Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2xNA · groups of 16+ · 2x · monthly · 4 on average6/100
  5. Dusk till Dawn PVE | 2X | Raidable Bases | Kits | No BP WipeNA · groups of 8+ · 2x · monthly · 2 on average3/100
  6. "SHADOW KIDS" [2X PVE] |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS|NA · groups of 10+ · 2x · monthly · 2 on average0/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On [US]HighMiles|2x|ZOMBIES|PVP ZONES, what happens on wipe day?

The average busiest point of its recent wipes was 4 players. 17 hours into the latest wipe, the crowd on the server reached its peak.

When does [US]HighMiles|2x|ZOMBIES|PVP ZONES wipe, and how often?

Each month [US]HighMiles|2x|ZOMBIES|PVP ZONES wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 5 days ago. The tags put wipes at monthly.

Server

Does [US]HighMiles|2x|ZOMBIES|PVP ZONES hold a steady frame rate?

Average server fps over the last 48 hours was 30, with a floor of 30. Buildings, deployables and the rest took the entity count as high as 65,613. Memory use peaked at 4,719 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [US]HighMiles|2x|ZOMBIES|PVP ZONES currently run?

Rust network protocol 2635 and build 168909 on Linux is what [US]HighMiles|2x|ZOMBIES|PVP ZONES runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [US]HighMiles|2x|ZOMBIES|PVP ZONES, and is it up at the moment?

Right now [US]HighMiles|2x|ZOMBIES|PVP ZONES is up and running. About 9 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 3 October 2026 is when Rust Insights first saw it.

Where does [US]HighMiles|2x|ZOMBIES|PVP ZONES run from?

The NA tag is how [US]HighMiles|2x|ZOMBIES|PVP ZONES places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.51.99.4:30111.

Server tags

What is meant by each tag on [US]HighMiles|2x|ZOMBIES|PVP ZONES?

The tags gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Its browser listing sits under North America are what [US]HighMiles|2x|ZOMBIES|PVP ZONES publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature [US]HighMiles|2x|ZOMBIES|PVP ZONES?

These Rust Insights lists include [US]HighMiles|2x|ZOMBIES|PVP ZONES: Rust servers with a 2x gather rate, Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

Player counts

How many players are on [US]HighMiles|2x|ZOMBIES|PVP ZONES right now?

Of its 100 slots, [US]HighMiles|2x|ZOMBIES|PVP ZONES currently has 0 filled. A weekly average of 1 players goes with a peak of 4. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 2 players.

Where does [US]HighMiles|2x|ZOMBIES|PVP ZONES sit in the rankings?

On the seven-day player-hours measure, [US]HighMiles|2x|ZOMBIES|PVP ZONES is #3,884, in the top 18% of all ranked servers and #645 in North America.

Settings and rules

How is [US]HighMiles|2x|ZOMBIES|PVP ZONES configured, and what rules apply?

The name of [US]HighMiles|2x|ZOMBIES|PVP ZONES says 2x gather. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on [US]HighMiles|2x|ZOMBIES|PVP ZONES?

The game generates the map on [US]HighMiles|2x|ZOMBIES|PVP ZONES: procedural, size 3,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How do you connect to [US]HighMiles|2x|ZOMBIES|PVP ZONES?

To connect, start Rust and enter client.connect 66.51.99.4:30111 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://highs-pve-server.paynow.store/ is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players 100 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.