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Rust Insights

Server profile · NA

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks

Online, with 0 of 50 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 14d ago.

Filed under 2x biweekly wipes moddedcarbonpremium
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,269ranktop 68% · #1495 in NA
14d agolast wipebiweekly schedule
6d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246821:0006:0015:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

4 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
75% crowd held else halves by day 1

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 1hWed 11 Nov, 22:11 UTC
  3. 27d 1hWed 25 Nov, 22:11 UTC
  4. 34d 22hThu 3 Dec, 19:00 UTCFW
  5. 41d 1hWed 9 Dec, 22:11 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctFri 9 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:11 UTC14d ago 1 – running 0
Fri 9 Oct, 20:13 UTC20d ago 1 halved by day 1 5.1 days 0
Sun 4 Oct, 21:34 UTC24d ago 2 held half 4.9 days 1
Thu 1 Oct, 18:15 UTC FW28d ago 1 held half 3.1 days 0
Mon 28 Sep, 23:33 UTC30d ago 1 held half 2.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 10 on average23/100
  2. [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!NA · groups of 8+ · 2x · biweekly · 3 on average5/75
  3. (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVPNA · groups of 8+ · 2x · biweekly · 2 on average2/100
  4. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 380 on average154/200
  5. US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 158 on average104/200
  6. HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average210/185

The short version

Quick answers

From the figures on this page.

Wipe cycle

On CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 75% of its recent wipes. Otherwise, half the peak was lost by day 1.

How often does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks wipe, and on which day?

Its tag sets the prediction: too few wipes on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 14 days 22 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

Does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks hold a steady frame rate?

The 48-hour average for server fps is 5, and 5 was the lowest seen. The world held a peak of 29,355 entities, counting buildings, deployables and all the rest. It drew as much as 2,056 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks on?

Running on Linux, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, and is it up at the moment?

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is currently reachable and online. Going by the uptime figure it gives, its last restart was around 9 hours ago. It spent 166 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

Its NA tag is what CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 66.51.98.50:28000 is where it answers.

Tags

How should you read the tags listed for CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

When the game's server browser reads CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; ^q (Premium): Rust's premium status is required to join; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks are Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Player counts

How many players are on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks right now, and how does that number move?

At the time of this refresh, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks holds 0 players on 50 slots. A seven-day average of 0 players puts the last week in context.

How does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks compare with other Rust servers in the ranking?

In North America, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is #1,495; across all ranked servers it is #15,269 on seven-day player hours, in the top 68%.

Settings and rules

What are the settings and rules for CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

The name of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks says 2x gather. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Rust's premium status is required to join. VAC is on: Valve's anti-cheat is active.

Which map is live on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

The game generates the map on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks: procedural, size 2,500, seed 546844637. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

To connect, start Rust and enter client.connect 66.51.98.50:28000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Rust's premium status is required to join. https://discord.com/invite/7ejjwauC is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.
^q
Premium Rust's premium status is required to join.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.