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Rust Insights

Server profile · EU

Test

Online, with 0 of 50 players on; ranked #15,420 of every public Rust server, the top 69%. It last wiped 26d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,420ranktop 69% · #2589 in EU
26d agolast wipebiweekly schedule
1d 14hnext wipeThu 29 Oct, 18:08 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246804:0013:0022:0007:0016:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 18:08 UTC, in 1d 14h. Its biweekly schedule tag · low confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 1d 14hThu 29 Oct, 18:08 UTC
  2. 8d 15hThu 5 Nov, 19:00 UTCFW
  3. 15d 14hThu 12 Nov, 18:08 UTC
  4. 29d 14hThu 26 Nov, 18:08 UTC
  5. 36d 15hThu 3 Dec, 19:00 UTCFW
  6. 43d 14hThu 10 Dec, 18:08 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW26d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 235 on average104/2000
  2. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average9/100
  3. RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 31 on average5/200
  4. [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average9/50
  5. [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 28 on average9/100
  6. PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 26 on average4/100

The short version

Quick answers

From the figures on this page.

Wipe days

On Test, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 37 hours after it started.

How often does Test wipe, and on which day?

Too few wipes are on record for Test to confirm its schedule, so the tag guides the prediction. A wipe is expected on Thursday 29 October at 18:08 UTC. The world you are playing on now was made 26 days 9 hours ago. According to its tags, wipes come every two weeks.

About the server

How well does Test perform?

Server fps averaged 5 over 48 hours; the lowest reading was 5. Buildings, deployables and the rest took the entity count as high as 70,823. It drew as much as 3,057 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Test currently run?

Running on Linux, Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has Test stayed online, and is it up now?

Right now Test is up and running. About 4 days 6 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 17 September 2026.

In which location does Test sit?

The EU tag is how Test places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 66.51.97.64:28015.

Lists and tags

Which meanings sit behind the tags on Test?

These tags come from Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Test appear?

These Rust Insights lists include Test: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population history

How many players are on Test right now?

At the time of this refresh, Test holds 0 players on 50 slots. Its average over seven days comes to 0 players.

How does Test compare with other Rust servers in the ranking?

Test holds #15,420 for player hours over the last seven days, #2,589 in Europe and in the top 69% of all ranked servers.

Rules and settings

What are the settings and rules for Test?

Nothing about gather rate is given in the name of Test. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Test?

Size 3,500 and seed 942019 define the procedural map on Test, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to Test?

Type client.connect 66.51.97.64:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.