Skip to the story

Live edition64,938 playing on 11,790 servers

Rust Insights

Server profile · NA

Kapco411 Rogue Depot|4X|Highly modded|Custom Maps

Online, with 0 of 100 players on; ranked #6,623 of every public Rust server, the top 30%. It last wiped 13d ago.

Filed under 4x quad biweekly wipes moddedoxidepve
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 1
#6,623ranktop 30% · #1040 in NA
13d agolast wipebiweekly schedule
13hnext wipeThu 29 Oct, 12:03 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75123:0008:0017:0001:0010:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608023:0008:0017:0001:0010:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 30% of all ranked servers, top 56% in NA, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 12:03 UTC, in 13h. Its biweekly schedule tag · low confidence

10 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 13hThu 29 Oct, 12:03 UTC
  2. 7d 20hThu 5 Nov, 19:00 UTCFW
  3. 14d 13hThu 12 Nov, 12:03 UTC
  4. 28d 13hThu 26 Nov, 12:03 UTC
  5. 35d 20hThu 3 Dec, 19:00 UTCFW
  6. 42d 13hThu 10 Dec, 12:03 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:03 UTC13d ago 2 – running 0
Thu 1 Oct, 22:38 UTC FW26d ago 1 halved by day 1 13.6 days 0
Mon 21 Sep, 22:32 UTC36d ago 2 halved by day 2 10 days 0
Thu 17 Sep, 23:07 UTC40d ago 1 halved by day 2 4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average4/100
  2. GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average3/40
  3. Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average0/100
  4. Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | EveNA · quad · 5x · weekly · 2 on average0/50
  5. [10/15] BCR Lite PvE | 4x | No Kill | Raid Bases | Noob FriendlNA · groups of 8+ · 4x · biweekly · 1 on average2/125
  6. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average29/140

The short version

Quick answers

From the figures on this page.

Wipe days

On Kapco411 Rogue Depot|4X|Highly modded|Custom Maps, what happens on wipe day?

At their busiest, its recent wipes drew 2 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 2.

How often does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps wipe, and on which day?

Too few wipes are on record for Kapco411 Rogue Depot|4X|Highly modded|Custom Maps to confirm its schedule, so the tag guides the prediction. Thursday 29 October at 12:03 UTC is when the next wipe is due. This world dates from 13 days 10 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

How well does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps perform?

Server fps averaged 49 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 165,619. It drew as much as 5,090 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps currently run?

Running on Windows, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has Kapco411 Rogue Depot|4X|Highly modded|Custom Maps stayed online, and is it up now?

Right now Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is up and running. The uptime it reports puts the last restart at about 8 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps run from?

With its NA tag, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 65.28.44.27:28060.

Server tags

What is meant by each tag on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America are what Kapco411 Rogue Depot|4X|Highly modded|Custom Maps publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps turn up among the Rust Insights lists and filters?

Kapco411 Rogue Depot|4X|Highly modded|Custom Maps appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population history

What does the population of Kapco411 Rogue Depot|4X|Highly modded|Custom Maps look like?

At the time of this refresh, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 04:00 UTC, with an average of 0 players.

How does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps compare with other Rust servers in the ranking?

On the seven-day player-hours measure, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is #6,623, in the top 30% of all ranked servers and #1,040 in North America. In the quad category it ranks #381.

Settings and rules

How is Kapco411 Rogue Depot|4X|Highly modded|Custom Maps configured, and what rules apply?

Going by its name, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps gathers at 4x. Groups are capped at 4 players under the name quad. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

Size 6,000 and seed 1337 define the procedural map on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Welcome To Kapco411.

Connecting

How do you connect to Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

Open the console with F1 in Rust and enter client.connect 65.28.44.27:28060. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/28wbCQNMFW.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.