Server profile
UKN.GG - US Training Grounds - Medium II
Offline, with 0 of 150 players on; ranked #16,397 of every public Rust server, the top 69%. It last wiped 27d ago.
Offline 64.40.8.178:28014 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 09:28 UTC27d ago | 1 | – | running | 0 |
| Tue 29 Sep, 09:28 UTC28d ago | 7 | – | 1 days | 0 |
| Mon 28 Sep, 09:28 UTC29d ago | 7 | – | 1 days | 0 |
| Sun 27 Sep, 09:30 UTC30d ago | 15 | – | 1 days | 0 |
| Sat 26 Sep, 09:28 UTC31d ago | 15 | – | 1 days | 0 |
| Fri 25 Sep, 09:28 UTC32d ago | 10 | – | 1 days | 0 |
| Thu 24 Sep, 09:33 UTC33d ago | 5 | – | 1 days | 0 |
| Wed 23 Sep, 09:29 UTC34d ago | 5 | – | 1 days | 0 |
| Tue 22 Sep, 09:28 UTC35d ago | 7 | – | 1 days | 0 |
| Mon 21 Sep, 09:28 UTC36d ago | 7 | – | 1 days | 1 |
| Sun 20 Sep, 09:28 UTC37d ago | 5 | – | 1 days | 2 |
| Sat 19 Sep, 09:28 UTC38d ago | 7 | – | 1 days | 0 |
| Fri 18 Sep, 09:28 UTC39d ago | 10 | – | 1 days | 0 |
| Thu 17 Sep, 09:29 UTC40d ago | 10 | – | 1 days | 1 |
| Wed 16 Sep, 09:38 UTC41d ago | 5 | – | 1 days | 6 |
| Tue 15 Sep, 09:28 UTC42d ago | 8 | – | 1 days | 0 |
| Mon 14 Sep, 09:28 UTC43d ago | 8 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/2640/200
- RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA23/50
- RustGames.gg | Lucky Pillars - US EAST 114/400
- US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID5/100
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA1,190/1500
- R2 - Aim training / Matchmaking / Facechecks - RU Main292/400
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does UKN.GG - US Training Grounds - Medium II look like once wipe day arrives?
The average busiest point of its recent wipes was 5 players. The peak crowd on this wipe came 3 hours after it started.
When does UKN.GG - US Training Grounds - Medium II wipe, and how often?
UKN.GG - US Training Grounds - Medium II wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 11 hours have passed since its current world was created.
Server
On what version does UKN.GG - US Training Grounds - Medium II currently run?
Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium II runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for UKN.GG - US Training Grounds - Medium II, and is it online?
UKN.GG - US Training Grounds - Medium II is offline at the moment; the last time it was seen was 27 days 7 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does UKN.GG - US Training Grounds - Medium II run from?
The name of UKN.GG - US Training Grounds - Medium II points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 64.40.8.178:28014 is where it answers.
Tags
What is meant by each tag on UKN.GG - US Training Grounds - Medium II?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts500 (Group limit): No team may exceed 500 players; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what UKN.GG - US Training Grounds - Medium II publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who is behind UKN.GG - US Training Grounds - Medium II?
The same operator probably runs them: UKN.GG - US Training Grounds - Medium II publishes a ukn.gg hostname, and so do 14 other servers we track.
Where does UKN.GG - US Training Grounds - Medium II turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry UKN.GG - US Training Grounds - Medium II are Modded Rust servers, explained, Aim training servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on UKN.GG - US Training Grounds - Medium II right now, and how does that number move?
UKN.GG - US Training Grounds - Medium II is offline at the moment; the last sighting was 27 days 7 hours ago.
Where does UKN.GG - US Training Grounds - Medium II sit in the rankings?
On player hours for the last seven days, UKN.GG - US Training Grounds - Medium II sits at #16,397, inside the top 69% of ranked servers.
Rules and settings
What are the settings and rules for UKN.GG - US Training Grounds - Medium II?
The name of UKN.GG - US Training Grounds - Medium II does not state a gather rate. 500 players is the most a group can hold. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on UKN.GG - US Training Grounds - Medium II?
UKN.GG - US Training Grounds - Medium II runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name UKN Map.
How to join
What is the way to join UKN.GG - US Training Grounds - Medium II?
Open the console with F1 in Rust and enter client.connect 64.40.8.178:28014. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://ukn.gg is its website.
