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Rust Insights

Server profile

UKN.GG - US Training Grounds - Medium II

Offline, with 0 of 150 players on; ranked #16,397 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 150 players now 0% full
07-day averagepeak –
#16,397ranktop 69%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
100% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC27d ago 1 – running 0
Tue 29 Sep, 09:28 UTC28d ago 7 – 1 days 0
Mon 28 Sep, 09:28 UTC29d ago 7 – 1 days 0
Sun 27 Sep, 09:30 UTC30d ago 15 – 1 days 0
Sat 26 Sep, 09:28 UTC31d ago 15 – 1 days 0
Fri 25 Sep, 09:28 UTC32d ago 10 – 1 days 0
Thu 24 Sep, 09:33 UTC33d ago 5 – 1 days 0
Wed 23 Sep, 09:29 UTC34d ago 5 – 1 days 0
Tue 22 Sep, 09:28 UTC35d ago 7 – 1 days 0
Mon 21 Sep, 09:28 UTC36d ago 7 – 1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/26NA · groups of 100+ · 21 on average40/200
  2. RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 14 on average23/50
  3. RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average14/400
  4. US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 7 on average5/100
  5. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 689 on average1,190/1500
  6. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 209 on average292/400

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does UKN.GG - US Training Grounds - Medium II look like once wipe day arrives?

The average busiest point of its recent wipes was 5 players. The peak crowd on this wipe came 3 hours after it started.

When does UKN.GG - US Training Grounds - Medium II wipe, and how often?

UKN.GG - US Training Grounds - Medium II wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 11 hours have passed since its current world was created.

Server

On what version does UKN.GG - US Training Grounds - Medium II currently run?

Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium II runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for UKN.GG - US Training Grounds - Medium II, and is it online?

UKN.GG - US Training Grounds - Medium II is offline at the moment; the last time it was seen was 27 days 7 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.

Where does UKN.GG - US Training Grounds - Medium II run from?

The name of UKN.GG - US Training Grounds - Medium II points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 64.40.8.178:28014 is where it answers.

Tags

What is meant by each tag on UKN.GG - US Training Grounds - Medium II?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts500 (Group limit): No team may exceed 500 players; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what UKN.GG - US Training Grounds - Medium II publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind UKN.GG - US Training Grounds - Medium II?

The same operator probably runs them: UKN.GG - US Training Grounds - Medium II publishes a ukn.gg hostname, and so do 14 other servers we track.

Where does UKN.GG - US Training Grounds - Medium II turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry UKN.GG - US Training Grounds - Medium II are Modded Rust servers, explained, Aim training servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on UKN.GG - US Training Grounds - Medium II right now, and how does that number move?

UKN.GG - US Training Grounds - Medium II is offline at the moment; the last sighting was 27 days 7 hours ago.

Where does UKN.GG - US Training Grounds - Medium II sit in the rankings?

On player hours for the last seven days, UKN.GG - US Training Grounds - Medium II sits at #16,397, inside the top 69% of ranked servers.

Rules and settings

What are the settings and rules for UKN.GG - US Training Grounds - Medium II?

The name of UKN.GG - US Training Grounds - Medium II does not state a gather rate. 500 players is the most a group can hold. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on UKN.GG - US Training Grounds - Medium II?

UKN.GG - US Training Grounds - Medium II runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name UKN Map.

How to join

What is the way to join UKN.GG - US Training Grounds - Medium II?

Open the console with F1 in Rust and enter client.connect 64.40.8.178:28014. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://ukn.gg is its website.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players It holds 150 slots.
ts500
Group limit No team may exceed 500 players.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training A training ground for aim and PvP, with loot given out.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.