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Rust Insights

Server profile

UKN.GG - US Training Grounds - Medium I

Offline, with 0 of 150 players on; ranked #16,822 of every public Rust server, the top 70%. It last wiped 28d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 150 players now 0% full
07-day averagepeak –
#16,822ranktop 70%
28d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
75% on rhythm of its recent wipes
9 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:18 UTC28d ago 0 – running 0
Tue 29 Sep, 09:18 UTC29d ago 13 – 1 days 3
Mon 28 Sep, 09:18 UTC30d ago 13 – 1 days 0
Sun 27 Sep, 09:18 UTC31d ago 8 – 1 days 0
Sat 26 Sep, 19:13 UTC32d ago 18 – 0.6 days 4
Sat 26 Sep, 09:20 UTC32d ago 18 – 0.4 days 0
Fri 25 Sep, 09:18 UTC33d ago 18 – 1 days 0
Thu 24 Sep, 09:21 UTC34d ago 10 – 1 days 1
Wed 23 Sep, 09:21 UTC35d ago 10 – 1 days 1
Tue 22 Sep, 09:18 UTC36d ago 7 – 1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28NA · groups of 100+ · 23 on average23/200
  2. RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 15 on average22/50
  3. RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average11/400
  4. RustGames.gg | Rustcraft Lucky PillarsNA · groups of 100+ · 1 on average0/250
  5. US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 7 on average9/100
  6. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 712 on average903/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at UKN.GG - US Training Grounds - Medium I?

At their busiest, its recent wipes drew 9 players on average. The peak crowd on this wipe came 0 hours after it started.

How often does UKN.GG - US Training Grounds - Medium I wipe, and on which day?

No next wipe can be predicted for UKN.GG - US Training Grounds - Medium I, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 28 days 13 hours have passed since its current world was created.

Server details

On what version does UKN.GG - US Training Grounds - Medium I currently run?

Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium I runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is UKN.GG - US Training Grounds - Medium I, and is it up at the moment?

Offline at the moment, UKN.GG - US Training Grounds - Medium I was last seen 28 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does UKN.GG - US Training Grounds - Medium I run from?

No region tag comes from UKN.GG - US Training Grounds - Medium I, though the name suggests North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 64.40.8.157:28014.

Server tags

How should you read the tags listed for UKN.GG - US Training Grounds - Medium I?

When the game's server browser reads UKN.GG - US Training Grounds - Medium I, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 slots in total; ts500 (Group limit): A team holds 500 players at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which person or group runs UKN.GG - US Training Grounds - Medium I?

UKN.GG - US Training Grounds - Medium I and 14 other servers we track all publish a ukn.gg hostname, so the same operator most likely runs them.

On which Rust Insights lists does UKN.GG - US Training Grounds - Medium I appear?

UKN.GG - US Training Grounds - Medium I appears among the following Rust Insights lists: Modded Rust servers, explained, Aim training servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How many players are on UKN.GG - US Training Grounds - Medium I right now?

UKN.GG - US Training Grounds - Medium I was last seen 28 days 9 hours ago and is offline right now.

How does UKN.GG - US Training Grounds - Medium I compare with other Rust servers in the ranking?

Player hours over seven days put UKN.GG - US Training Grounds - Medium I at #16,822, within the top 70% of the ranked field.

Map and rules

What settings and rules apply on UKN.GG - US Training Grounds - Medium I?

Nothing about gather rate is given in the name of UKN.GG - US Training Grounds - Medium I. The group cap stands at 500 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on UKN.GG - US Training Grounds - Medium I?

UKN.GG - US Training Grounds - Medium I runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: UKN Map.

How to join

How do you connect to UKN.GG - US Training Grounds - Medium I?

Open the console with F1 in Rust and enter client.connect 64.40.8.157:28014. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://ukn.gg.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players 150 slots in total.
ts500
Group limit A team holds 500 players at most.
v2633
Protocol To join you need the same version; protocol 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames fill this server, including arenas, Bedwars and parkour.
^d
Combat training The loot comes to you, so you can practise aim and PvP.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.