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Rust Insights

Server profile · NA

Four Horsemen | PVE | Monthly | 2X | 10/1

Online, with 0 of 60 players on; ranked #6,335 of every public Rust server, the top 29%. It last wiped 27d ago.

Filed under 2x monthly wipes moddedoxidepve
Launch Rust and join Website
0/ 60 players now 0% full
07-day averagepeak 2
#6,335ranktop 29% · #1016 in NA
27d agolast wipemonthly schedule
7d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510021:0006:0015:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | ConvoyNA · groups of 24+ · 2x · monthly · 6 on average7/65
  2. The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|ZombiesNA · groups of 8+ · 2x · monthly · 5 on average5/25
  3. ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|ENA · groups of 8+ · 2x · monthly · 4 on average1/50
  4. Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2xNA · groups of 16+ · 2x · monthly · 4 on average0/100
  5. Dusk till Dawn PVE | 2X | Raidable Bases | Kits | No BP WipeNA · groups of 8+ · 2x · monthly · 2 on average4/100
  6. "SHADOW KIDS" [2X PVE] |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS|NA · groups of 10+ · 2x · monthly · 2 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Four Horsemen | PVE | Monthly | 2X | 10/1 look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 22 hours into the latest wipe, the crowd on the server reached its peak.

How often does Four Horsemen | PVE | Monthly | 2X | 10/1 wipe, and on which day?

Each month Four Horsemen | PVE | Monthly | 2X | 10/1 wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 2 hours ago. The tags put wipes at monthly.

Server

Does Four Horsemen | PVE | Monthly | 2X | 10/1 hold a steady frame rate?

Server fps averaged 54 over 48 hours; the lowest reading was 3. At its highest the entity count reached 110,998: buildings, deployables and everything else. It drew as much as 3,413 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Four Horsemen | PVE | Monthly | 2X | 10/1 currently run?

Rust network protocol 2635 and build 168909 on Windows is what Four Horsemen | PVE | Monthly | 2X | 10/1 runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Four Horsemen | PVE | Monthly | 2X | 10/1, and is it online?

Four Horsemen | PVE | Monthly | 2X | 10/1 is currently reachable and online. About 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Four Horsemen | PVE | Monthly | 2X | 10/1?

With its NA tag, Four Horsemen | PVE | Monthly | 2X | 10/1 lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 64.40.223.6:28018.

Server tags

Which meanings sit behind the tags on Four Horsemen | PVE | Monthly | 2X | 10/1?

The tags gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): 60 slots in total; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America are what Four Horsemen | PVE | Monthly | 2X | 10/1 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Four Horsemen | PVE | Monthly | 2X | 10/1?

These Rust Insights lists include Four Horsemen | PVE | Monthly | 2X | 10/1: Rust servers with a 2x gather rate, Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Population

What does the population of Four Horsemen | PVE | Monthly | 2X | 10/1 look like?

Of its 60 slots, Four Horsemen | PVE | Monthly | 2X | 10/1 currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2.

How does Four Horsemen | PVE | Monthly | 2X | 10/1 compare with other Rust servers in the ranking?

Four Horsemen | PVE | Monthly | 2X | 10/1 holds #6,335 for player hours over the last seven days, #1,016 in North America and in the top 29% of all ranked servers.

Rules and settings

How is Four Horsemen | PVE | Monthly | 2X | 10/1 configured, and what rules apply?

The name of Four Horsemen | PVE | Monthly | 2X | 10/1 says 2x gather. 16 players is the most a group can hold. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on Four Horsemen | PVE | Monthly | 2X | 10/1?

The game generates the map on Four Horsemen | PVE | Monthly | 2X | 10/1: procedural, size 4,250, seed 1948548053. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto Four Horsemen | PVE | Monthly | 2X | 10/1?

To connect, start Rust and enter client.connect 64.40.223.6:28018 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/TEdvqP27An.

The small print

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp60
Max players 60 slots in total.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.