Server profile · EU
ZN staging (private)
Offline, with 0 of 4 players on; ranked #15,383 of every public Rust server, the top 70%. It last wiped 27d ago.
Offline EU 62.83.16.220:28215 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:46 UTC27d ago | 0 | – | running | 0 |
| Tue 29 Sep, 12:07 UTC29d ago | 1 | – | 2 days | 1 |
| Mon 28 Sep, 14:44 UTC30d ago | 1 | – | 0.9 days | 1 |
| Mon 28 Sep, 05:50 UTC31d ago | 1 | – | 0.4 days | 1 |
| Sun 27 Sep, 16:03 UTC31d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 11:26 UTC34d ago | 0 | – | 3.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe schedule
On ZN staging (private), what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does ZN staging (private) wipe, and on which day?
The only wipe on ZN staging (private) is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 18 hours ago. Wipes run monthly, as its tags say.
About the server
What Rust version is live on ZN staging (private)?
Running on Linux, ZN staging (private) is on Rust network protocol 2634 and build 166465. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ZN staging (private), and is it online?
Offline at the moment, ZN staging (private) was last seen 8 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
What location is listed for ZN staging (private)?
The EU tag is how ZN staging (private) places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 62.83.16.220:28215.
Server tags
What is meant by each tag on ZN staging (private)?
These tags come from ZN staging (private) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166465 (Build): The game build is 166465; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does ZN staging (private) appear?
The Rust Insights lists that carry ZN staging (private) are Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on ZN staging (private) right now?
ZN staging (private) was last seen 8 days 11 hours ago and is offline right now.
Where does ZN staging (private) sit in the rankings?
In Europe, ZN staging (private) is #2,581; across all ranked servers it is #15,383 on seven-day player hours, in the top 70%.
Rules and settings
What are the settings and rules for ZN staging (private)?
No gather rate appears in the name of ZN staging (private). No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on ZN staging (private)?
The map on ZN staging (private) is procedural and the game generates it.
Join
How do you connect to ZN staging (private)?
Type client.connect 62.83.16.220:28215 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.