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Rust Insights

Server profile · EU · ger

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

Online, with 1 of 50 players on; ranked #3,094 of every public Rust server, the top 14%. It last wiped 27d ago.

Filed under monthly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 50 players now 2% full
17-day averagepeak 6
#3,094ranktop 14% · #1152 in EU
27d agolast wipemonthly schedule
8d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 14% of all ranked servers, top 39% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

3 wipe-day peak players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average45/200
  2. [PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average34/200
  3. [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average30/140
  4. [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average32/150
  5. Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 24 on average35/100
  6. Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 17 on average39/75

The short version

Quick answers

From the figures on this page.

Wipe cycle

On ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, what happens on wipe day?

Recent wipes peaked at 3 players on average. 23 hours after the latest wipe, the crowd peaked.

How often does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipe, and on which day?

Each month ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days have passed since its current world was created. Its tags state a monthly wipe schedule.

Server details

Does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly hold a steady frame rate?

Server fps averaged 103 over 48 hours; the lowest reading was 72. The world held a peak of 85,001 entities, counting buildings, deployables and all the rest. It drew as much as 3,849 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly currently run?

Rust network protocol 2635 and build 168909 on Linux is what ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, and is it up at the moment?

Right now ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is up and running. The uptime it reports puts the last restart at about 11 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 15 September 2026.

Where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run from?

The EU tag places ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly in Europe, and the region code it carries is ger. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 62.83.16.220:28015.

Server tags

What is meant by each tag on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

When the game's server browser reads ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $rger (Region code): The region code reads ger; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly right now, and how does that number move?

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly shows 1 players at the moment, against 50 slots. Over the past week it peaked at 6 and averaged 1 players. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 3 players.

In the ranking of Rust servers, where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly place?

In Europe, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is #1,152; across all ranked servers it is #3,094 on seven-day player hours, in the top 14%.

Rules and settings

How is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly configured, and what rules apply?

The name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.

What is the map on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

Size 3,500 and seed 1541797379 define the procedural map on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

To connect, start Rust and enter client.connect 62.83.16.220:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/fAxbJ6g5Hf is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$rger,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$rger
Region code The region code reads ger.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.