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Rust Insights

Server profile

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online, with 2 of 50 players on; ranked #1,587 of every public Rust server, the top 7%. It last wiped 14d ago.

Filed under vanillamoddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
2/ 50 players now 4% full
47-day averagepeak 12
#1,587ranktop 7%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152002:0011:0021:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304002:0011:0021:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Note: Top 7% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.9 days usual gap between real wipes
0% on rhythm of its recent wipes
7 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:57 UTC14d ago 15 – running 4
Thu 1 Oct, 17:53 UTC FW28d ago 5 held half 13.8 days 0
Tue 29 Sep, 17:20 UTC30d ago 2 held half 2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average273/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average119/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average105/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average27/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average61/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average16/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Recent wipes peaked at 7 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

How often does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos wipe, and on which day?

There is no next wipe to predict: [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 14 days 11 hours ago.

About the server

Does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos hold a steady frame rate?

Server fps averaged 30 over 48 hours; the lowest reading was 30. The world held a peak of 179,764 entities, counting buildings, deployables and all the rest. It drew as much as 6,445 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Running on Linux, [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, and is it up at the moment?

Right now [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is up and running. Going by the uptime figure it gives, its last restart was around 18 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 28 September 2026.

In which location does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos sit?

There is no region published for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 51.210.222.116:28215.

Server tags

Which meanings sit behind the tags on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

These tags come from [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots in total; ts20 (Group limit): Team size is capped at 20; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

These Rust Insights lists include [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: Rust servers tagged for new players, Modded Rust servers, explained, Rust PvE servers, live and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How many players are on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos right now?

At the time of this refresh, [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos holds 2 players on 50 slots. A weekly average of 4 players goes with a peak of 12. Its strongest hour in the past 48 was 22:00 UTC, with an average of 11 players.

Where does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos sit in the rankings?

Player hours over seven days put [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos at #1,587, within the top 7% of the ranked field.

Rules and settings

What are the settings and rules for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

The name of [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos does not state a gather rate. Up to 20 players can join one group. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.

What is the map on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Size 4,500 and seed 1337 define the procedural map on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name ESP RUSTANOOBS PVE.

Join

How can you get onto [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Type client.connect 51.210.222.116:28215 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/G77FHayXCR.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players 50 slots in total.
ts20
Group limit Team size is capped at 20.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.