Server profile
[AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta
Offline, with 0 of 250 players on; ranked #15,423 of every public Rust server, the top 69%. It last wiped 25d ago.
Offline 51.161.199.178:25596 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:22 UTC25d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
On [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 9 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta wipe?
Too few wipes are on record for [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 25 days 15 hours ago.
Server details
What Rust version is live on [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta?
The Rust build is network protocol 2634 and build 167781, running on Linux, for [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta. Joining needs your game on the same protocol, which Steam updates for you.
Has [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta stayed online, and is it up now?
[AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta is offline at the moment; the last time it was seen was 7 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta?
The name of [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta points to Oceania, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 51.161.199.178:25596.
Tags
How should you read the tags listed for [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta?
The tags gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): The slot count is 250; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta turn up among the Rust Insights lists and filters?
[AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta appears among the following Rust Insights lists: 10x Rust servers, by the numbers, Oceania Rust servers and Modded Rust servers, explained. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Player counts
How many players are on [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta right now, and how does that number move?
[AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta was last seen 7 days 16 hours ago and is offline right now.
How does [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta compare with other Rust servers in the ranking?
On player hours for the last seven days, [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta sits at #15,423, inside the top 69% of ranked servers.
Map and rules
How is [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta configured, and what rules apply?
The name of [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta says 10x gather. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta?
Size 3,500 and seed 1 define the procedural map on [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
How to join
How can you get onto [AU] Devine 10x | Kits | Clans | TP | Loot+ | Beta?
Open the console with F1 in Rust and enter client.connect 51.161.199.178:25596. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
