Server profile
[AU] Dave Pure
Online, with 0 of 100 players on; ranked #12,890 of every public Rust server, the top 58%. It last wiped 25d ago.
Online 51.161.198.60:60406 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 05:36 UTC25d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at [AU] Dave Pure?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 20 hours after it started.
When does [AU] Dave Pure wipe, and how often?
The only wipe on [AU] Dave Pure is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 25 days 21 hours ago. Its tags state a monthly wipe schedule.
About the server
What does performance look like on [AU] Dave Pure?
The 48-hour average for server fps is 99, and 20 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 121,898. Memory use peaked at 3,752 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [AU] Dave Pure?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Dave Pure runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [AU] Dave Pure, and is it up at the moment?
At the time of this check [AU] Dave Pure is online. The uptime it reports puts the last restart at about 21 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [AU] Dave Pure?
[AU] Dave Pure publishes no region tag, but Oceania is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 51.161.198.60:60406.
Server tags
How should you read the tags listed for [AU] Dave Pure?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what [AU] Dave Pure publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does [AU] Dave Pure turn up among the Rust Insights lists and filters?
These Rust Insights lists include [AU] Dave Pure: Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [AU] Dave Pure right now, and how does that number move?
Of its 100 slots, [AU] Dave Pure currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
How does [AU] Dave Pure compare with other Rust servers in the ranking?
Player hours over seven days put [AU] Dave Pure at #12,890, within the top 58% of the ranked field.
Settings and rules
How is [AU] Dave Pure configured, and what rules apply?
No gather rate appears in the name of [AU] Dave Pure. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on [AU] Dave Pure?
Size 4,500 and seed 1415738502 define the procedural map on [AU] Dave Pure, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto [AU] Dave Pure?
To connect, start Rust and enter client.connect 51.161.198.60:60406 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.