Server profile
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1
Online, with 11 of 150 players on; ranked #653 of every public Rust server, the top 3%. It last wiped 4d ago.
Online 45.136.204.49:20000 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Friday 30 October, 10:54 UTC, in 2d 18h. Every Friday at 10:54 UTC · high confidence
Coming wipes
- 2d 18hFri 30 Oct, 10:54 UTC
- 9d 2hThu 5 Nov, 19:00 UTCFW
- 9d 18hFri 6 Nov, 10:54 UTC
- 16d 18hFri 13 Nov, 10:54 UTC
- 23d 18hFri 20 Nov, 10:54 UTC
- 30d 18hFri 27 Nov, 10:54 UTC
- 37d 2hThu 3 Dec, 19:00 UTCFW
- 37d 18hFri 4 Dec, 10:54 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:54 UTC4d ago | 101 | – | running | 10 |
| Fri 16 Oct, 10:55 UTC11d ago | 66 | halved by day 3 | 7 days | 8 |
| Fri 9 Oct, 10:55 UTC18d ago | 73 | halved by day 2 | 7 days | 7 |
| Fri 2 Oct, 10:57 UTC25d ago | 58 | halved by day 3 | 7 days | 11 |
| Thu 1 Oct, 18:48 UTC FW25d ago | 58 | – | 0.7 days | 6 |
| Fri 25 Sep, 10:57 UTC32d ago | 83 | halved by day 3 | 6.3 days | 9 |
| Fri 18 Sep, 10:57 UTC39d ago | 128 | halved by day 2 | 7 days | 5 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
At their busiest, its recent wipes drew 80 players on average. The peak crowd on this wipe came 6 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.
How often does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipe, and on which day?
On UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, wipes are scheduled every Friday at 10:54 UTC. You can expect the next wipe on Friday 30 October at 10:54 UTC. The world you are playing on now was made 4 days 5 hours ago. The tags list wipes as weekly.
Server details
How well does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 perform?
Server fps averaged 59 over 48 hours; the lowest reading was 59. Buildings, deployables and the rest took the entity count as high as 168,718. The highest memory figure was 5,939 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and is it online?
Right now UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is up and running. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
A region is not published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Rust Insights reports the location a server declares, not the physical place of the machine. 45.136.204.49:20000 is where it answers.
Server tags
Which meanings sit behind the tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
When the game's server browser reads UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots in total; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Who is behind UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
The same operator probably runs them: UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes a ultimaterust.com hostname, and so do 4 other servers we track.
Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 are Rust servers with a 2x gather rate, Modded Rust servers, explained and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.
Population
How many players are on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 right now?
Of its 150 slots, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 currently has 11 filled. Over the past week it peaked at 101 and averaged 20 players. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 28 players.
Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sit in the rankings?
The player-hours ranking for the last seven days puts UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #653, among the top 3% of all ranked servers. Within its quad group, the position is #35.
Map and rules
What are the settings and rules for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
The name of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 says 2x gather. A group may hold up to 4 players, listed as quad. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
Size 4,250 and seed 1337 define the procedural map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
Type client.connect 45.136.204.49:20000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.