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Rust Insights

Server profile

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1

Online, with 11 of 150 players on; ranked #653 of every public Rust server, the top 3%. It last wiped 4d ago.

Filed under 2x quad weekly wipes moddedcarbon
Launch Rust and join
11/ 150 players now 7% full
207-day averagepeak 101
#653ranktop 3%
4d agolast wipeweekly schedule
2d 18hnext wipeFri 30 Oct, 10:54 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
01020304017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 3% of all ranked servers, and #35 of the quad servers (top 4%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 10:54 UTC, in 2d 18h. Every Friday at 10:54 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
80 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 2d 18hFri 30 Oct, 10:54 UTC
  2. 9d 2hThu 5 Nov, 19:00 UTCFW
  3. 9d 18hFri 6 Nov, 10:54 UTC
  4. 16d 18hFri 13 Nov, 10:54 UTC
  5. 23d 18hFri 20 Nov, 10:54 UTC
  6. 30d 18hFri 27 Nov, 10:54 UTC
  7. 37d 2hThu 3 Dec, 19:00 UTCFW
  8. 37d 18hFri 4 Dec, 10:54 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
0255075100+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 10:54 UTC4d ago 101 – running 10
Fri 16 Oct, 10:55 UTC11d ago 66 halved by day 3 7 days 8
Fri 9 Oct, 10:55 UTC18d ago 73 halved by day 2 7 days 7
Fri 2 Oct, 10:57 UTC25d ago 58 halved by day 3 7 days 11
Thu 1 Oct, 18:48 UTC FW25d ago 58 – 0.7 days 6
Fri 25 Sep, 10:57 UTC32d ago 83 halved by day 3 6.3 days 9
Fri 18 Sep, 10:57 UTC39d ago 128 halved by day 2 7 days 5

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 201 on average741/750
  2. WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 143 on average152/200
  3. SURVIVORS.GG #6 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 24.10quad · 2x · weekly · 65 on average17/200
  4. [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 37 on average9/75
  5. [EU] SLIMI RUST | 2X | WEEKLY WIPE | PVP | Solo/Duo/Trio/QuadEU · quad · 2x · weekly · 23 on average8/150
  6. [BR/LATAM] EXTREME 2X | SOLO/DUO/TRIO/QUAD | WIPE FULL 24/10SA · quad · 2x · weekly · 8 on average0/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

At their busiest, its recent wipes drew 80 players on average. The peak crowd on this wipe came 6 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.

How often does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipe, and on which day?

On UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, wipes are scheduled every Friday at 10:54 UTC. You can expect the next wipe on Friday 30 October at 10:54 UTC. The world you are playing on now was made 4 days 5 hours ago. The tags list wipes as weekly.

Server details

How well does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 perform?

Server fps averaged 59 over 48 hours; the lowest reading was 59. Buildings, deployables and the rest took the entity count as high as 168,718. The highest memory figure was 5,939 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and is it online?

Right now UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is up and running. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

A region is not published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Rust Insights reports the location a server declares, not the physical place of the machine. 45.136.204.49:20000 is where it answers.

Server tags

Which meanings sit behind the tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

When the game's server browser reads UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots in total; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who is behind UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

The same operator probably runs them: UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes a ultimaterust.com hostname, and so do 4 other servers we track.

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 are Rust servers with a 2x gather rate, Modded Rust servers, explained and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Population

How many players are on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 right now?

Of its 150 slots, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 currently has 11 filled. Over the past week it peaked at 101 and averaged 20 players. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 28 players.

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sit in the rankings?

The player-hours ranking for the last seven days puts UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #653, among the top 3% of all ranked servers. Within its quad group, the position is #35.

Map and rules

What are the settings and rules for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

The name of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 says 2x gather. A group may hold up to 4 players, listed as quad. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Size 4,250 and seed 1337 define the procedural map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?

Type client.connect 45.136.204.49:20000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts4

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots in total.
ts4
Group limit No team may exceed 4 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Once a week it wipes.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.