Server profile
[AU]Rustentatious | | No Decay | Mods |
Online, with 0 of 20 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 45.121.208.27:49015 checked 3h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does [AU]Rustentatious | | No Decay | Mods | wipe, and on which day?
the force wipe puts [AU]Rustentatious | | No Decay | Mods |'s next wipe at an estimated time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 20 hours have passed since its current world was created. Wipes run monthly, as its tags say.
About the server
What does performance look like on [AU]Rustentatious | | No Decay | Mods |?
Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 47,730. Memory use peaked at 1,738 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is [AU]Rustentatious | | No Decay | Mods | on?
Running on Windows, [AU]Rustentatious | | No Decay | Mods | is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
Has [AU]Rustentatious | | No Decay | Mods | stayed online, and is it up now?
[AU]Rustentatious | | No Decay | Mods | is currently reachable and online. The uptime it reports puts the last restart at about 23 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [AU]Rustentatious | | No Decay | Mods |?
[AU]Rustentatious | | No Decay | Mods | publishes no region tag, but Oceania is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 45.121.208.27:49015.
Lists and tags
How should you read the tags listed for [AU]Rustentatious | | No Decay | Mods |?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [AU]Rustentatious | | No Decay | Mods | publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [AU]Rustentatious | | No Decay | Mods | appear?
[AU]Rustentatious | | No Decay | Mods | appears among the following Rust Insights lists: Oceania Rust servers, Modded Rust servers, explained and Rust roleplay servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [AU]Rustentatious | | No Decay | Mods | right now, and how does that number move?
Of its 20 slots, [AU]Rustentatious | | No Decay | Mods | currently has 0 filled. Its average over seven days comes to 0 players.
How does [AU]Rustentatious | | No Decay | Mods | compare with other Rust servers in the ranking?
On player hours for the last seven days, [AU]Rustentatious | | No Decay | Mods | sits at #15,323, inside the top 69% of ranked servers.
Map and rules
What settings and rules apply on [AU]Rustentatious | | No Decay | Mods |?
The name of [AU]Rustentatious | | No Decay | Mods | does not state a gather rate. The default of 8 players per group is what applies here. You get roleplay as the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on [AU]Rustentatious | | No Decay | Mods |?
[AU]Rustentatious | | No Decay | Mods | runs a procedural map of size 3,000 with seed 1113071, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to [AU]Rustentatious | | No Decay | Mods |?
Type client.connect 45.121.208.27:49015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.