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Rust Insights

Server profile · OC

[AU] Grumpy-Clouds Rusty server x10

Online, with 0 of 100 players on; ranked #15,373 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under 10x vanillamoddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,373ranktop 69% · #178 in OC
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Note: Top 69% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctWed 14 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 08:15 UTC13d ago 1 – running 1
Wed 14 Oct, 19:29 UTC14d ago 1 – 0.5 days 0
Sat 10 Oct, 15:48 UTC18d ago 3 halved by day 2 4.2 days 0
Fri 9 Oct, 15:20 UTC19d ago 2 – 1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 68 on average35/150
  2. RustForNoobs.com | 10x | Clans | No BPs |x10 AU | KitsOC · groups of 32+ · 10x · weekly · 1 on average0/100
  3. WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEOC · groups of 40+ · 5x · weekly · 3 on average2/100
  4. AU Satans Killzone 5x PvP/PvE | Skill Tree |OC · groups of 8+ · 5x · monthly · 1 on average2/125
  5. [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 80 on average1/75
  6. [AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 63 on average25/75

The short version

Quick answers

From the figures on this page.

Wipe days

On [AU] Grumpy-Clouds Rusty server x10, what happens on wipe day?

At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.

On what schedule does [AU] Grumpy-Clouds Rusty server x10 wipe?

There is no next wipe to predict: [AU] Grumpy-Clouds Rusty server x10 wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 13 days 11 hours ago.

Server

Does [AU] Grumpy-Clouds Rusty server x10 hold a steady frame rate?

The 48-hour average for server fps is 108, and 64 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 48,323. It drew as much as 3,173 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is [AU] Grumpy-Clouds Rusty server x10 on?

Running on Linux, [AU] Grumpy-Clouds Rusty server x10 is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [AU] Grumpy-Clouds Rusty server x10, and is it up at the moment?

Right now [AU] Grumpy-Clouds Rusty server x10 is up and running. The uptime it reports puts the last restart at about 12 days 4 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 17 September 2026.

What location is listed for [AU] Grumpy-Clouds Rusty server x10?

Its OC tag is what [AU] Grumpy-Clouds Rusty server x10 uses to list itself in Oceania. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 43.229.62.168:28015.

Server tags

What is meant by each tag on [AU] Grumpy-Clouds Rusty server x10?

These tags come from [AU] Grumpy-Clouds Rusty server x10 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; OC (Oceania): The server browser files this server under Oceania. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [AU] Grumpy-Clouds Rusty server x10 appear?

The Rust Insights lists that carry [AU] Grumpy-Clouds Rusty server x10 are 10x Rust servers, by the numbers, Oceania Rust servers and Modded Rust servers, explained. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population history

How many players are on [AU] Grumpy-Clouds Rusty server x10 right now?

Of its 100 slots, [AU] Grumpy-Clouds Rusty server x10 currently has 0 filled. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does [AU] Grumpy-Clouds Rusty server x10 place?

In Oceania, [AU] Grumpy-Clouds Rusty server x10 is #178; across all ranked servers it is #15,373 on seven-day player hours, in the top 69%.

Map and rules

What are the settings and rules for [AU] Grumpy-Clouds Rusty server x10?

Going by its name, [AU] Grumpy-Clouds Rusty server x10 gathers at 10x. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

Which map is live on [AU] Grumpy-Clouds Rusty server x10?

Size 3,000 and seed 119253933 define the procedural map on [AU] Grumpy-Clouds Rusty server x10, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to [AU] Grumpy-Clouds Rusty server x10?

Type client.connect 43.229.62.168:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^v,OC,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

OC
Oceania The server browser files this server under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.