Server profile
Magic Test Server
Offline, with 0 of 10 players on; ranked #15,967 of every public Rust server, the top 71%. It last wiped 32d ago.
Offline 35.132.96.40:28115 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 14:39 UTC32d ago | 1 | – | running | 1 |
| Fri 25 Sep, 17:58 UTC34d ago | 1 | – | 1.9 days | 0 |
| Tue 22 Sep, 21:43 UTC36d ago | 1 | held half | 2.8 days | 0 |
| Sat 19 Sep, 15:13 UTC40d ago | 1 | held half | 3.3 days | 0 |
| Thu 17 Sep, 21:03 UTC41d ago | 1 | – | 1.8 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com Primitive | Bow / Melee | Medieval0/50
- [US East] Facepunch Primitive 122/400
- [EU] Facepunch Primitive 121/400
- JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|8/120
- JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|3/120
- Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe6/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Magic Test Server, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Magic Test Server wipe, and how often?
Magic Test Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 32 days 6 hours have passed since its current world was created.
About the server
On what version does Magic Test Server currently run?
Running on Windows, Magic Test Server is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
Has Magic Test Server stayed online, and is it up now?
The last sighting of Magic Test Server was 22 days 22 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Magic Test Server run from?
A region is not published by Magic Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 35.132.96.40:28115 is where it answers.
Lists and tags
What is meant by each tag on Magic Test Server?
These tags come from Magic Test Server and are read by the game's server browser: gmprimitive (Game mode): The mode is primitive, so bows, spears and melee replace guns; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Magic Test Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Magic Test Server are Modded Rust servers, explained and Primitive Rust servers. You will find it on the server list by applying these filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on Magic Test Server right now, and how does that number move?
Magic Test Server was last seen 22 days 22 hours ago and is offline right now.
Where does Magic Test Server sit in the rankings?
Player hours over seven days put Magic Test Server at #15,967, within the top 71% of the ranked field.
Map and rules
What are the settings and rules for Magic Test Server?
Nothing about gather rate is given in the name of Magic Test Server. Groups can reach 8 players, which is the default in the game. primitive is the game mode, no guns: bows, spears and melee. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Magic Test Server?
The map on Magic Test Server is procedural and the game generates it.
Join
How do you connect to Magic Test Server?
To connect, start Rust and enter client.connect 35.132.96.40:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.