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Rust Insights

Server profile

Savage's Primrust - LOCAL TEST

Offline, with 0 of 10 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 7d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,344ranktop 69%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct21 Oct25 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.1 days usual gap between real wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 23:14 UTC7d ago 0 – running 0
Mon 19 Oct, 20:43 UTC9d ago 1 halved by day 1 2.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average1/50
  2. [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average19/400
  3. [EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average12/400
  4. JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average1/120
  5. JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average0/120
  6. Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does Savage's Primrust - LOCAL TEST look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

When does Savage's Primrust - LOCAL TEST wipe, and how often?

Too few wipes are on record for Savage's Primrust - LOCAL TEST to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 7 days 9 hours ago.

Server

What Rust version is live on Savage's Primrust - LOCAL TEST?

The Rust build is network protocol 2634 and build 167781, running on Windows, for Savage's Primrust - LOCAL TEST. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Savage's Primrust - LOCAL TEST, and is it online?

The last sighting of Savage's Primrust - LOCAL TEST was 7 days 9 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 26 September 2026 is when Rust Insights first saw it.

Where does Savage's Primrust - LOCAL TEST run from?

No region is published by Savage's Primrust - LOCAL TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 35.132.96.40:28015.

Lists and tags

Which meanings sit behind the tags on Savage's Primrust - LOCAL TEST?

When the game's server browser reads Savage's Primrust - LOCAL TEST, it finds these tags: gmprimitive (Game mode): No guns here: bows, spears and melee only; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Savage's Primrust - LOCAL TEST appear?

Savage's Primrust - LOCAL TEST appears among the following Rust Insights lists: Modded Rust servers, explained and Primitive Rust servers. On the server list, the filters that surface it are Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on Savage's Primrust - LOCAL TEST right now?

Savage's Primrust - LOCAL TEST is offline at the moment; the last sighting was 7 days 9 hours ago.

How does Savage's Primrust - LOCAL TEST compare with other Rust servers in the ranking?

On player hours for the last seven days, Savage's Primrust - LOCAL TEST sits at #15,344, inside the top 69% of ranked servers.

Settings and rules

What are the settings and rules for Savage's Primrust - LOCAL TEST?

Nothing about gather rate is given in the name of Savage's Primrust - LOCAL TEST. Groups can reach 8 players, which is the default in the game. primitive is the game mode, no guns: bows, spears and melee. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on Savage's Primrust - LOCAL TEST?

The game generates the map on Savage's Primrust - LOCAL TEST, which is procedural.

How to join

How can you get onto Savage's Primrust - LOCAL TEST?

Open the console with F1 in Rust and enter client.connect 35.132.96.40:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns here: bows, spears and melee only.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.