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Rust Insights

Server profile

HGNetworks Rust Server (In Dev)

Online, with 0 of 50 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 18d ago.

Filed under biweekly wipes moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,335ranktop 69%
18d agolast wipebiweekly schedule
2d 15hnext wipeSun 1 Nov, 00:37 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304010:0019:0004:0012:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Sunday 1 November, 00:37 UTC, in 2d 15h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

21 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 2d 15hSun 1 Nov, 00:37 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 23d 15hSun 22 Nov, 00:37 UTC
  4. 35d 9hThu 3 Dec, 19:00 UTCFW
  5. 44d 15hSun 13 Dec, 00:37 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC18d ago 0 – running 0
Sun 20 Sep, 00:44 UTC39d ago 0 – 21 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average17/100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average3/100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average6/200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average6/200
  5. Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average4/50
  6. Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at HGNetworks Rust Server (In Dev)?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.

When does HGNetworks Rust Server (In Dev) wipe, and how often?

On HGNetworks Rust Server (In Dev), wipes are scheduled every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is when the next wipe is due. This world dates from 18 days 8 hours ago. The tags give wipes as every two weeks.

About the server

Does HGNetworks Rust Server (In Dev) hold a steady frame rate?

Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 21,220. Memory use peaked at 1,755 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is HGNetworks Rust Server (In Dev) on?

Running on Linux, HGNetworks Rust Server (In Dev) is on Rust network protocol 2635 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is HGNetworks Rust Server (In Dev), and is it up at the moment?

Right now HGNetworks Rust Server (In Dev) is up and running. Going by the uptime figure it gives, its last restart was around 4 days 6 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does HGNetworks Rust Server (In Dev) sit?

A region is not published by HGNetworks Rust Server (In Dev). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 31.97.14.111:28015.

Server tags

How should you read the tags listed for HGNetworks Rust Server (In Dev)?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what HGNetworks Rust Server (In Dev) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does HGNetworks Rust Server (In Dev) turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry HGNetworks Rust Server (In Dev) are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population history

How many players are on HGNetworks Rust Server (In Dev) right now, and how does that number move?

At the time of this refresh, HGNetworks Rust Server (In Dev) holds 0 players on 50 slots. Across the past week the mean was 0 players.

How does HGNetworks Rust Server (In Dev) compare with other Rust servers in the ranking?

On player hours for the last seven days, HGNetworks Rust Server (In Dev) sits at #15,335, inside the top 69% of ranked servers.

Map and rules

What are the settings and rules for HGNetworks Rust Server (In Dev)?

No gather rate appears in the name of HGNetworks Rust Server (In Dev). The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on HGNetworks Rust Server (In Dev)?

The game generates the map on HGNetworks Rust Server (In Dev): procedural, size 2,200, seed 6738. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join HGNetworks Rust Server (In Dev)?

Type client.connect 31.97.14.111:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.