Server profile
HGNetworks Rust Server (In Dev)
Online, with 0 of 50 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 18d ago.
Online 31.97.14.111:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Sunday 1 November, 00:37 UTC, in 2d 15h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- 2d 15hSun 1 Nov, 00:37 UTC
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 23d 15hSun 22 Nov, 00:37 UTC
- 35d 9hThu 3 Dec, 19:00 UTCFW
- 44d 15hSun 13 Dec, 00:37 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC18d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC39d ago | 0 | – | 21 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at HGNetworks Rust Server (In Dev)?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
When does HGNetworks Rust Server (In Dev) wipe, and how often?
On HGNetworks Rust Server (In Dev), wipes are scheduled every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is when the next wipe is due. This world dates from 18 days 8 hours ago. The tags give wipes as every two weeks.
About the server
Does HGNetworks Rust Server (In Dev) hold a steady frame rate?
Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 21,220. Memory use peaked at 1,755 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is HGNetworks Rust Server (In Dev) on?
Running on Linux, HGNetworks Rust Server (In Dev) is on Rust network protocol 2635 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is HGNetworks Rust Server (In Dev), and is it up at the moment?
Right now HGNetworks Rust Server (In Dev) is up and running. Going by the uptime figure it gives, its last restart was around 4 days 6 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does HGNetworks Rust Server (In Dev) sit?
A region is not published by HGNetworks Rust Server (In Dev). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 31.97.14.111:28015.
Server tags
How should you read the tags listed for HGNetworks Rust Server (In Dev)?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what HGNetworks Rust Server (In Dev) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does HGNetworks Rust Server (In Dev) turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry HGNetworks Rust Server (In Dev) are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population history
How many players are on HGNetworks Rust Server (In Dev) right now, and how does that number move?
At the time of this refresh, HGNetworks Rust Server (In Dev) holds 0 players on 50 slots. Across the past week the mean was 0 players.
How does HGNetworks Rust Server (In Dev) compare with other Rust servers in the ranking?
On player hours for the last seven days, HGNetworks Rust Server (In Dev) sits at #15,335, inside the top 69% of ranked servers.
Map and rules
What are the settings and rules for HGNetworks Rust Server (In Dev)?
No gather rate appears in the name of HGNetworks Rust Server (In Dev). The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on HGNetworks Rust Server (In Dev)?
The game generates the map on HGNetworks Rust Server (In Dev): procedural, size 2,200, seed 6738. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join HGNetworks Rust Server (In Dev)?
Type client.connect 31.97.14.111:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.