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Rust Insights

Server profile · ca2

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out

Online, with 9 of 50 players on; ranked #1,350 of every public Rust server, the top 6%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
9/ 50 players now 18% full
57-day averagepeak 18
#1,350ranktop 6%
13d agolast wipebiweekly schedule
7d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152001:0010:0019:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020001:0010:0019:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 6% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
18 wipe-day peak players, last three wipes
0% crowd held else halves by day 7.5

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 14d 16hThu 12 Nov, 17:41 UTC
  3. 35d 18hThu 3 Dec, 19:00 UTCFW
  4. 42d 16hThu 10 Dec, 17:41 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 15, 8 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:41 UTC13d ago 15 – running 4
Thu 1 Oct, 17:46 UTC FW27d ago 21 halved by day 8 14 days 5
Thu 17 Sep, 17:44 UTC41d ago 17 halved by day 7 14 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average48/100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average4/100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average3/200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average5/200
  5. [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average1/20
  6. Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The average busiest point of its recent wipes was 18 players. 8 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 7.5.

On what schedule does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out wipe?

The wipe rhythm on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is every 4 weeks on Thursday at 17:41 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 13 days 7 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

Does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out hold a steady frame rate?

Server fps averaged 115 over 48 hours; the lowest reading was 52. The world held a peak of 179,726 entities, counting buildings, deployables and all the rest. The highest memory figure was 6,789 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, and is it up at the moment?

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out is currently reachable and online. Going by the uptime figure it gives, its last restart was around 10 hours ago. The last 7 full days gave 144 of 168 hours up, or 86% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out sit?

There is no region published for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, and ca2 is its region code. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 158.69.5.16:28015.

Server tags

Which meanings sit behind the tags on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

When the game's server browser reads Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rca2 (Region code): Region code: ca2; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out and 2 other servers we track all publish a rustempires.com hostname, so the same operator most likely runs them.

Where does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out are Modded Rust servers, explained and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out right now?

Of its 50 slots, Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out currently has 9 filled. A weekly average of 5 players goes with a peak of 18. Look at the last 48 hours and the peak hour is 01:00 UTC, at 11 players on average.

How does Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out compare with other Rust servers in the ranking?

On player hours for the last seven days, Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out sits at #1,350, inside the top 6% of ranked servers.

Map and rules

What are the settings and rules for Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

No gather rate appears in the name of Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out. Groups can reach 8 players, which is the default in the game. You get roleplay as the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out runs a procedural map of size 4,500 with seed 133856400, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out?

Open the console with F1 in Rust and enter client.connect 158.69.5.16:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://rustempires.com/.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$rca2,v2635,^b,^r,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$rca2
Region code Region code: ca2.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^r
Roleplay This is a roleplay server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.