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Rust Insights

Server profile

rustyonmars

Online, with 0 of 50 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under biweekly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,338ranktop 69%
27d agolast wipebiweekly schedule
23hnext wipeFri 30 Oct, 09:02 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040011:0020:0005:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 09:02 UTC, in 23h. Its biweekly schedule tag · low confidence

1.5 days usual gap between real wipes
1 wipe-day peak players, last three wipes

Coming wipes

  1. 23hFri 30 Oct, 09:02 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 14d 23hFri 13 Nov, 09:02 UTC
  4. 28d 23hFri 27 Nov, 09:02 UTC
  5. 35d 8hThu 3 Dec, 19:00 UTCFW
  6. 42d 23hFri 11 Dec, 09:02 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:02 UTC27d ago 1 – running 0
Wed 30 Sep, 21:12 UTC28d ago 1 – 1.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average17/100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 16 on average3/100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average9/200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average6/200
  5. Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average5/50
  6. Fudge Begynderserver(Casual Beta:Ticket on discord for access)groups of 8+ · biweekly · 4 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at rustyonmars?

Recent wipes peaked at 1 players on average. 2 hours after the latest wipe, the crowd peaked.

When does rustyonmars wipe, and how often?

The prediction for rustyonmars follows its tag, because too few of its wipes are on record to confirm the schedule. You can expect the next wipe on Friday 30 October at 09:02 UTC. The world you are playing on now was made 27 days ago. According to its tags, wipes come every two weeks.

Server

Does rustyonmars hold a steady frame rate?

Server fps averaged 125 over 48 hours; the lowest reading was 80. At its highest the entity count reached 181,398: buildings, deployables and everything else. Memory use peaked at 3,776 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does rustyonmars currently run?

Rust network protocol 2635 and build 168909 on Linux is what rustyonmars runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for rustyonmars, and is it online?

rustyonmars is currently reachable and online. About 6 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does rustyonmars run from?

A region is not published by rustyonmars. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 222.154.252.119:28027.

Tags

Which meanings sit behind the tags on rustyonmars?

When the game's server browser reads rustyonmars, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does rustyonmars turn up among the Rust Insights lists and filters?

These Rust Insights lists include rustyonmars: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population history

What does the population of rustyonmars look like?

At the time of this refresh, rustyonmars holds 0 players on 50 slots. Its average over seven days comes to 0 players.

How does rustyonmars compare with other Rust servers in the ranking?

On player hours for the last seven days, rustyonmars sits at #15,338, inside the top 69% of ranked servers.

Settings and rules

How is rustyonmars configured, and what rules apply?

No gather rate appears in the name of rustyonmars. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on rustyonmars?

rustyonmars runs a procedural map of size 4,500 with seed 20260907, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto rustyonmars?

To connect, start Rust and enter client.connect 222.154.252.119:28027 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://rustyonmars.com/rust/.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.