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Rust Insights

Server profile · EU

Revenants.gg Rust CoD Zombies

Online, with 0 of 100 players on; ranked #6,798 of every public Rust server, the top 31%. It last wiped 26d ago.

Filed under moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 2
#6,798ranktop 31% · #1973 in EU
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days usual gap between real wipes
25% on rhythm of its recent wipes
19 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW26d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC33d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC39d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC40d ago 2 – 0.6 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RUMINI-Rust =|PVE|Нервы|На|Пределе|=EU · groups of 8+ · monthly · 2 on average4/22
  2. M_SERVER PVEEU · groups of 8+ · biweekly · 1 on average1/100
  3. EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|ShopEU · groups of 15+ · 25x · monthly · 5 on average10/100
  4. RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10groups of 8+ · biweekly · 10 on average11/100
  5. BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONSgroups of 100+ · biweekly · 7 on average9/200
  6. №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Shogroups of 16+ · monthly · 2 on average6/40

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Revenants.gg Rust CoD Zombies, what happens on wipe day?

The average busiest point of its recent wipes was 19 players. 17 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

When does Revenants.gg Rust CoD Zombies wipe, and how often?

There is no next wipe to predict: Revenants.gg Rust CoD Zombies wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 22 hours ago.

Server details

How well does Revenants.gg Rust CoD Zombies perform?

Server fps averaged 97 over 48 hours; the lowest reading was 84. The world held a peak of 887 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,917 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Revenants.gg Rust CoD Zombies on?

Running on Windows, Revenants.gg Rust CoD Zombies is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Revenants.gg Rust CoD Zombies, and is it up at the moment?

Revenants.gg Rust CoD Zombies is currently reachable and online. The uptime it reports puts the last restart at about 2 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 16 September 2026.

Where does Revenants.gg Rust CoD Zombies run from?

With its EU tag, Revenants.gg Rust CoD Zombies lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 217.182.197.185:28014 is where it answers.

Server tags

What is meant by each tag on Revenants.gg Rust CoD Zombies?

These tags come from Revenants.gg Rust CoD Zombies and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour are what you play here; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind Revenants.gg Rust CoD Zombies?

The revenants.gg hostname published by Revenants.gg Rust CoD Zombies is used by no other server we track.

On which Rust Insights lists does Revenants.gg Rust CoD Zombies appear?

The Rust Insights lists that carry Revenants.gg Rust CoD Zombies are Rust servers in Europe, Modded Rust servers, explained, Aim training servers, live, Rust PvE servers, live and Zombie servers, listed and explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

What does the population of Revenants.gg Rust CoD Zombies look like?

Revenants.gg Rust CoD Zombies shows 0 players at the moment, against 100 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 14:00 UTC, averaging 1 players.

Where does Revenants.gg Rust CoD Zombies sit in the rankings?

On the seven-day player-hours measure, Revenants.gg Rust CoD Zombies is #6,798, in the top 31% of all ranked servers and #1,973 in Europe.

Map and rules

What settings and rules apply on Revenants.gg Rust CoD Zombies?

Nothing about gather rate is given in the name of Revenants.gg Rust CoD Zombies. Groups can reach 8 players, which is the default in the game. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Revenants.gg Rust CoD Zombies?

The game generates the map on Revenants.gg Rust CoD Zombies: procedural, size 3,500, seed 28219. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Revenants.gg COD ZOMBIES.

How to join

What is the way to join Revenants.gg Rust CoD Zombies?

To connect, start Rust and enter client.connect 217.182.197.185:28014 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://revenants.gg is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour are what you play here.
^d
Combat training The loot comes to you, so you can practise aim and PvP.
^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.