Server profile
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Online, with 0 of 200 players on; ranked #4,440 of every public Rust server, the top 20%. It last wiped 13d ago.
Online 217.114.180.19:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 29 October, 19:08 UTC, in 6h. Its biweekly schedule tag · low confidence
Coming wipes
- 6hThu 29 Oct, 19:08 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 14d 6hThu 12 Nov, 19:08 UTC
- 28d 6hThu 26 Nov, 19:08 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 42d 6hThu 10 Dec, 19:08 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:08 UTC13d ago | 4 | – | running | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 3 | halved by day 6 | 14 days | 0 |
| Fri 18 Sep, 02:16 UTC41d ago | 4 | halved by day 1 | 13.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Recent wipes peaked at 4 players on average. The peak crowd on this wipe came 47 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.5.
On what schedule does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe?
The prediction for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits follows its tag, because too few of its wipes are on record to confirm the schedule. A wipe is expected on Thursday 29 October at 19:08 UTC. This world dates from 13 days 17 hours ago. Its tags carry an every-two-weeks wipe schedule.
About the server
How well does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits perform?
The 48-hour average for server fps is 199, and 169 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 154,485. The highest memory figure was 4,786 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits currently run?
Running on Linux, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, and is it up at the moment?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is currently reachable and online. The uptime it reports puts the last restart at about 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit?
The name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 217.114.180.19:28015.
Lists and tags
How should you read the tags listed for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
These tags come from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits turn up among the Rust Insights lists and filters?
These Rust Insights lists include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Population
How many players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now, and how does that number move?
Of its 200 slots, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits currently has 0 filled. A weekly average of 0 players goes with a peak of 3. Its strongest hour in the past 48 was 16:00 UTC, with an average of 2 players.
Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit in the rankings?
On player hours for the last seven days, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sits at #4,440, inside the top 20% of ranked servers.
Settings and rules
What settings and rules apply on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
A 2x gather rate is what the name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits states. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
Which map is live on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The game generates the map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: procedural, size 4,900, seed 1739618184. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
To connect, start Rust and enter client.connect 217.114.180.19:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.